awashmods: (Default)
awash mods ([personal profile] awashmods) wrote2019-07-01 07:00 pm

APPLICATIONS.




NAV.
[community profile] awashrpg
[community profile] awashlogs
[community profile] awashooc
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PREMISE
FAQ
RULES
TAKEN

APPLICATIONS ARE CURRENTLY OPEN

Applications will remain open indefinitely.

Applications received: 00/48

Casts at Cap:
- Fate/


Welcome to Awash's applications, and thank you for your interest! Before applying, please be sure to read the FAQ!

For new players, there is an application cap of however many applications will bring us to the game cap of 80; we will only be reviewing the applications received that fit into that number.

For current players, there is no cap. Please feel free to submit an application for your second character if you would like to; that application will not count towards the application cap.

  • Please note that a reserve is no longer required to app, as we will not be having a reserves round before application rounds any longer with the small number of slots that are open!

  • Please paste your app into the comments; do not link to your application. This is for the sake of fairness when judging applications.

  • Please do not delete and repost your application. That makes it difficult for the mods to keep count of how many applications have been submitted!

  • If you receive revisions, you will have 48 hours to submit your revisions before the application is automatically declined.

  • If your application is declined for any reason, you may contact the mods here or via PM for more information; however, there is no guarantee the decision will change.

  • Applications will be processed twice: once halfway through the app round, and once at the end of the app round.


APPLICATION FORM

Applicant Info

Name:
Contact:
Current Character(s):

Character Info

Character's Name:
Character's Canon:
Character's Age:
Canon Point:
Background/History: A link is fine! No more than 500 words if not linked.

Strengths:

Three strengths: 250 words min, 500 words max total.

Weaknesses:

Three weaknesses: 250 words min, 500 words max total.

Powers/Abilities: Can be bulletpoints.
Other Noteworthy Traits: Can they pick locks? Can they bake a mean cake? Are they blessed with the ability to remember the capital of every country in the world? Tell us here!
Weapons & Other Special Inventory:
Whatever they have on them plus one (reasonable!) item of the player's choice. Pets/Pokemon/etc can be brought along, and don’t count as an item. Please don't try to bring in things like jet planes, for example! If you're not sure, feel free to ask! Please mark which items are on the characters' person, and which item they're bringing in as extra.

Color: Please choose between red, blue or yellow; this can be chosen due to aesthetics or personality reasons. Please explain in a brief sentence why you chose that color. You're welcome to choose a particular Hexadecimal code if you have a preference, so long as it has not already been used in game, and fits within one of those three colors. Please do not choose a shade of green, purple or orange, as those will have a different role in the game!

Sample: Links to threads from within the last 6 months with at least 5 replies from you -- enough to get a sense of the character's voice and motivations. TDM threads are easiest but not required.

[ OPTIONAL ] World Aspect: Characters will be impacting the Town just from living there -- tell us an aspect of the character's world that you'd like to see implemented in the game, whether in events or setting changes! Please choose one, and give us plenty of information to work with (wiki links help too)! This is an optional portion of the app; if there's nothing you'd like to see used in events in the future, feel free to use N/A or leave it blank. For further clarification, please see this question here.



RECLAIM FORM:
germination: (Default)

Anthy Himemiya | Revolutionary Girl Utena

[personal profile] germination 2019-05-02 01:00 am (UTC)(link)
Applicant Info

Name: Gigi
Contact: [plurk.com profile] valroyeaux
Current Character(s): n/a

Character Info

Character's Name: Anthy Himemiya
Character's Canon: Revolutionary Girl utena
Character's Age: 14 (physically) but is implied to have lived much longer
Canon Point: post-anime
Background/History: In the end girls are all like Rose Brides. ( cw: sexual assault, incest)
Strengths:
EMPATHETIC: Anthy is typically quiet and observant– sometimes by choice, mostly because of her circumstances. The role of the Rose Bride has turned her more into a tool than a person, and for this reason she is rarely noticed and not usually spoken, so she's had centuries to watch other people without any restriction; she has both witnessed and been on the receiving end of the ugliest, rawest and most viscerally honest expressions of emotion. So, as you can imagine at this point she's pretty good at understanding other people's feelings even when they're trying their best to hide them.

While she often uses her ability to understand others for immoral purposes, it is this ability that also allows her to befriend individuals who are not honest in how they present themselves and allows for her to connect with them on a personal level.

RESOURCEFUL: She's lived under someone else's thumb for nearly all her life, which means she's had limited mobility and resources. Some might balk at such circumstances but they've made Anthy a quick and creative thinker. She has spent much of her existence under the impression that she can't directly fight against the rules forced upon her– she is in constant conflict with her inability to free herself and her desire to achieve her ends.

So instead of fighting them head-on she often gets her way by figuring out outside the box ways to shirk the rules. Much of the cast remained unaware of Anthy's involvement in guiding their fates. Each and every character in the series ultimately had their strings pulled by Anthy, and at no point were any of them ever made aware that it was Anthy who was twisting their arm without ever so much as laying a hand on them.

When faced with a problem she's very good at finding unconventional solutions. She's someone who's always been hell-bent on getting what's hers, so when push comes to shove she'll find a way to make what she wants happen.

OPEN-MINDED: This trait is a result of two key aspects in her life: the fact that she herself has done many morally ambiguous and often actively malicious things, and the fact that Anthy has spent much of her life trapped at Ohtori.

From systematically using the deepest desires and hidden secrets of the duelists to achieve her ends, to leading Utena into Akio's trap, Anthy knows better than anyone that she isn't a good person. For this reason she's not one to judge other people simply based off their morality or less than savory actions. That being said she's also fascinated by new experiences, things and cultures. She's likely spent centuries locked away in Ohtori, so as you can expect she'd love a change of pace and would not immediately balk at the sight of something new or unconventional.

Weaknesses:

GUARDED: The Rose Bride is not a person– she is a thing, a treasure to be won, one that will mirror your wants, whims, and hopes. Anthy has spent all of her life being passed around by other people and being seen as less than human because of her role as the Rose Bride.

Because people don't see her as a person she gets treated like a thing; trapped by her circumstances she has persevered physical and emotional violence from other people, and to extreme degrees at that. Even when not actively playing the role of the Rose Bride Anthy was seen as an outsider at Ohtori and spent all of her time there being alienated and bullied; seldom did anyone step in to help her. Even when they did it was typically for their own gain.

For these reasons Anthy is slow to trust and quick to go on the offensive if someone personally upsets her. After seeing the absolute worst of humanity she assumes most people are out for themselves, even after leaving Ohtori.

SPITEFUL: Anthy rarely forgives other people and she always gets even.

Being abused for so long and never getting so much as "sorry", even after the people who have harmed you have realized the error of their ways turns you into the type of person who is incapable of letting someone slight you without returning the favor. Anthy's methods of retribution were never direct or blatant but she holds onto every transgression someone else has made and returns the favor in kind.

Acting on her spite was, for a very long time, the only form of agency she had.

PASSIVE: While Anthy may get revenge when slighted she only ever does so in very round-about and passive aggressive ways. When faced with conflict she will seldom respond directly or confront someone. A culmination of her role as the Rose Bride and the centuries of alienation she's undergone have made it difficult for her to openly express her own wants and honest feelings.

As much as she hates being seen as a doormat or someone with no will of her own, the fact of the matter is that she's still learning what it means to be her own person. Not expressing any of her own desires was in its own way a coping mechanism as well, and even now there is an underlying fear that if she makes it too clear how she feels about something or how much she wants something it will be used against her or alienate her further from other people.

Powers/Abilities:

In her canon Anthy is lowkey this witch/god being that can do everything but I'm going to try and condense her abilities into a few key ones that would be realistic and fair in terms of game mechanics: the ability to create illusions, teleport at will and hex others.

Her illusions can be tangible and interact with objects and people but unless given permission by the other player they'll just be your run of the mill ghostly images that you can't touch.

Hexing is a bit more complicated and throughout her canon takes various forms: she's been able to force people to switch bodies and have long periods of bad luck as two examples. The commonality in how this power manifests is that the consequences of it are never actually good and involve some misfortune on the part of another person. This ability will never come into play without being discussed in advance with the other player in question.

Other Noteworthy Traits:

- Really good with animals
- Pretty good at drawing
-Terrible at cooking to catastrophic degrees
- very knowledgeable botanist
- Plays the piano
- Despite the icons used Anthy will never be seen with glasses or with her hair pinned up. It may sound like a minor detail but it's something that's very important to her!

Weapons & Other Special Inventory:
Anthy will be bringing her familiar and bestfriend Chuchu. He's a monkey who can't talk, but he understands human speech and is also a notorious little glutton of a man.

Color:
BLUE (#5B1DB8): It's a calm and soothing color, similar to how Anthy carries herself but also has a mysterious undertone much like her. Also her hair is purple/blueish?

Sample:
🌸musebox thread - Anthy searches other worlds for her best friend who she stabbed.
🌸meme thread - Anthy adjusts to life post-Ohtori (different account because I didn't want to buy a rename token, I promise it's me!)


World Aspect: N/A

(no subject)

[personal profile] germination - 2019-05-06 03:11 (UTC) - Expand
revolutionized: (pic#1054659)

utena tenjou | revolutionary girl utena

[personal profile] revolutionized 2019-05-02 01:05 am (UTC)(link)
,Applicant Info

Name: Robyn
Contact: [plurk.com profile] godsibb or PM.
Current Character(s): none

Character Info

Character's Name: Utena Tenjou
Character's Canon: Revolutionary Girl Utena
Character's Age: 14
Canon Point: End of last episode, “Someday, We’ll Shine Together”
Background/History: I was never playing when I dueled! (cw: sexual assault)

Strengths:

BRAVE
Utena’s bravery in the face of adversity is a trait that she manages to hold onto even when she begins to experience self-doubt or gets discouraged. She immediately comes to Wakaba’s defense in the first episode and challenges Saionji. She has no qualms about challenging authority — her self-image and stubborness about wearing a modified boys’ school uniform despite backlash is a recurring theme. She defends herself (and Anthy, eventually) against the other duelists despite the greater technical skill in fencing that most of them have. Most importantly, during her very first encounter with Anthy as a child and witnessing the horror of her eternal suffering, she vows to save her from it, despite being a grieving child herself. During the Duel Called Revolution, Utena physically drags herself, gravely injured, her sword destroyed and the illusion that had held her up through most of her life shattered, to the door containing Anthy’s coffin. She stays dedicated to reaching her even at the cost of her own life.

CHARISMATIC
While this is partly because of the very deliberate way in which she presents, Utena is, for better or worse, very charming to a lot of other people. She is outwardly friendly, lively and good-natured, and generally guileless enough that people tend to be drawn to her. Boys, at least on a surface level, treat her with a sense of camaraderie, and she has throngs of girls who are infatuated with her. Whether or not she actually enjoys this attention is up in the air, and she notably maintains a sort of distance from a lot of the NPC fangirls and even her friend Wakaba, but there’s no real denying that she’s at least performing well enough to be magnetic to other people.


NOBLE
While selfish at points and self-centered, Utena is, at the very root of herself, an inherently good person, even though her actions aren’t always kind. She is one of first Duelists who takes an actual interest in Anthy’s well-being, and it is her insistence that Anthy look to her as a friend she can count on that finally begins to thaw out their relationship. Her disgust and anger at Mikage manipulating the Black Rose duelists is one of the few times she expresses real, genuine rage, and in the final duel she rejects her “prince” in Akio and her source of childhood comfort even though it would be much easier for her to do so. When Anthy begs her to leave Ohtori and forget everything she experienced, Utena literally pulls her away from a ledge and apologizes to her for hurting her. Utena might not always have the right idea, but her heart is always in the right place.

Weaknesses:

NAIVE
As someone who has spent most of her life using a fairytale edit of her parents’ death (and her subsequent witnessing of “Eternity”) to keep her stable, Utena’s approach to most things is fairly naive and somewhat childish. She is often short-sighted and thoughtless; she does not take the duels seriously for a great deal of time, and often approaches terrible or bizarre things by sugarcoating them, compartmentalizing, or dismissing them as something different. If it’s unpleasant, she doesn’t want to deal with it. If it’s ugly, she doesn’t want to see it. She is easily manipulated and her thought processes are fairly malleable both because she is so young and as a result of her fixation on her “Prince.” Touga is able to deceive her in their duel by simply planting in her head the idea that he might be her prince, and Anthy often manipulates her into taking certain paths by claiming an interest or disinterest in something. For example she refuses to attend a ball because of Utena’s lack of interest, which then gets Utena fired up because she wants Anthy to make friends, and quietly insists that she does want friends when Utena expresses hesistance at fighting Touga later. This propensity for sugarcoating and avoidance leaves her especially vulnerable to Akio’s much darker manipulations and outright sexual grooming later in the series.

SELF-INVOLVED
Like most teenagers, Utena is self-centered. While her desire to “help” Anthy might look as if it is coming from a good place because relative kindness in comparison to the other Duelists, for a great deal of time she uses Anthy’s presence as an emotional crutch, and clearly projects her own thoughts and emotions onto her without any consideration as to her real feelings. Her relationship with her other friend, Wakaba, is similar: Utena believes they are best friends, and this is to some extent, true, but she misunderstands, ignores, and even sometimes belittles Wakaba’s feelings. This also extends to the other Duelists. Utena gets almost self-righteous in her insistence that she is different from the rest of them, even though in the end...she really isn’t.

IMPULSIVE
Utena sticks her nose into everything. It’s usually well-meaning, but often annoying. Her immediate need to jump to the defense of someone, or something, gets her involved in the Duels, and she is criticized by the other characters for not understanding or considering the full scope of a situation before running full-tilt into it like a big dummy. She is emotional and hotheaded, easily egged into fighting despite her claims of not enjoying such, is big on speaking before she thinks, and is overall a fan of action over thoughtfulness. Most dangerously, she makes a TON of assumptions about other people based on first impression, either positive or negative, which keeps her further embroiled in the machinations of Ohtori.

Powers/Abilities: Utena is a teenage girl without any special abilities, though she by now has some considerable ability to fence.
Other Noteworthy Traits:
She apparently is very good at most sports.
She is ambidextrous.
She’s almost always moving around/stretching, especially when she is nervous or unsure on how to proceed with something.
Weapons & Other Special Inventory:
Nothing.
Color: Red babey! Or a shade of it: #D66B89. Reason being her hair is pink, and it’s a good combo of her passion + love and innocence.

Sample: utena at the snow meme (w/anthy himemiya)
this is just outside of the six month mark but:
utena at another tdm
Edited 2019-05-02 01:05 (UTC)

Re: ACCEPTED

[personal profile] revolutionized - 2019-05-05 15:48 (UTC) - Expand
fantasykiller: (Swag)

Kamijou Touma | To Aru Majutsu no Index

[personal profile] fantasykiller 2019-05-02 01:15 am (UTC)(link)
Applicant Info

Name: Nameless
Contact: Discord: Nameless#2488
Current Character(s): N/A

Character Info

Character's Name: Kamijou Touma
Character's Canon: To Aru Majutsu no Index
Character's Age: Due to reality warping shenanigans, his real age is unknown. For all intents and purposes, he is physically and mentally sixteen.
Canon Point: The end of NT Volume 22 Prologue after getting mostly obliterated by the Great Demon Coronzon.
Background/History: So massive that it requires not one, but two links.

Strengths:

Altruism: At his very core, Touma is a kind, self-sacrificing individual who follows what he considers is righteous. This aspect of his nature remained true even when the entirety of his memories were destroyed. His heroic nature isn’t derived from any outside preconceived notions of morality. He freely assists any that require help whether they are a stranger or a former enemy simply because he wants and not because he feels like he needs to. To him “Enemy” is just a situational position thus feeling no need to bear a grudge. The titles of “Hero” and “Villain” have no meaning to him. He believes what matters most is the very act of reaching out to help others even against impossible odds.

The only thing that surpasses his desire to help is his tremendous determination. Once committed to a task he will see it through regardless of the obstacles before him. His heroic and benevolent nature has on multiple occasions inspired others. Most noticeable is Accelerator who tried to reformed himself after encountering Touma, even going as far mimicking his fighting style and regarding him as the ideal hero he wanted to become.

Humble: Regardless of all his accomplishments and unusual power, Touma considers himself to be nothing more than an ordinary high school student. He doesn't desire or expect any praise for his actions and feels no reason to view himself as this amazing hero that others see him as. He's satisfied so long as everyone is smiling and he can return to his (relatively) peaceful life.

Surprisingly Smart: Although he can come off as idiot most of the time and is generally ignorant of many subjects, Touma is far more intelligent than he appears. This is best demonstrated when he managed perfectly calculate the trajectory and velocity of a flying F-15 jet. In battle, he has an uncanny ability to analyze the weaknesses and limitations of his opponents’ abilities. Even when Imagine Breaker becomes useless for the current situation, he will not hesitate to use a more pragmatic approach to solve his problem.

Weaknesses:

Chasing An Illusion: After his memory loss, Touma considered his past self to be a separate entity and a source of inspiration. With only secondhand information about his heroic endeavor prior to losing his memories, he created an idealized version of what he once was. This is reinforced by his constant adventures and he quickly accepts that his dangerous life is normal.

Reckless: For the majority of the series, he proudly takes on the burden of saving people at the expense of himself believing that it was perfectly normal. Unless they were already involved in the incident he was currently trying to solve, he would readily reject their help in an effort to protect them. As the series progresses he begins to reluctantly start accepting outside help and allows them to shoulder some of his burden. However, his need to martyr himself still reminds. This behavior is used against during his struggle against Magic God Othinus in order to break him. With her power, she created a perfect world where everybody was happy and he was forgotten. She tells him that the happy world will cease to exist unless he commits suicide. If it wasn't for the intervention of the Will, he would have succeeded. Although she could have easily motivated him to keeping fighting Othinus by asking him to save her, she instead choose to convince him to save himself and try to return back to his original world. She teaches him that there is nothing wrong with fighting for himself. This hasn't stopped him from throwing himself in danger, but he has come to value his life more.

Easily Manipulated: His altruist nature makes it incredibly easy for others to advantage of him. It doesn't take much to get him to act. All that is required is to tell him that somebody is in need of help and he will gladly run off in whatever direction the person manipulating him tells him to go. Even when he's fully aware of the manipulation, he will still oblige if it means saving people.

Powers/Abilities:

Imagine Breaker


Touma was born with the mysterious and logic defying ability known as Imagine Breaker. This ability allows Touma to negate all supernatural powers which include the effects of magical, psychic, and divine powers with physical contact of his right hand. While he is technically an Esper, Imagine Breaker is not an Esper ability. His status as a "Level 0 Esper" is thanks to the fact that Imagine Breaker can't be detected nor properly measured.

Although only his right hand can actively negate supernatural powers, there are some exceptions. Anything supernatural that affects his body as a whole will be completely negated. This makes abilities such as teleportation ineffective on him.

Supernatural forces aren't the only things Imagine Breaker can affect. Humans with supernatural powers can be nullified upon physical contact with his right hand. Their powers will return the very second he releases them. Supernatural beings respond differently to Imagine Breaker depending on what they are and feel subconsciously afraid of him. Angels, for example, can be killed with Imagine Breaker. Supernatural constructs such as Golms when touched lose their power and subsequently fall apart.

Not everything can be immediately dispelled by Imagine Breaker. If the supernatural force is sufficiently massive enough, it will take extra time for it to be completely destroyed. Supernatural forces that can constantly regenerate are far more troublesome. The only way to permanently negate a regenerative supernatural force is to destroy its source. Touma can counteract his disadvantage against sufficiently massive and/or regenerative supernatural forces by disrupting it. During this state of disruption, he can physically interact with the supernatural force and safely redirect it elsewhere.

Touma possesses no direct control over Imagine Breaker. It is a passive ability that cannot be turned off no matter what. Because Imagine Breaker is indiscriminate on what it negates, it makes no distinction between beneficial and detrimental supernatural phenomenon. This makes receiving beneficial effects impossible. Imagine Breaker is the reason he is constantly plagued with misfortune since it even negates his own luck.

Most importantly, Imagine Breaker is completely useless against mundane threats. Touma is just as vulnerable as any other normal human being when threaten with mundane weapons such as firearms.

Invisible Thing


Imagine Breaker acts as a seal to an unknown entity or power. There is currently very little information about the true nature of the "Invisible Thing" or its capabilities. The entity has been shown to exceedingly powerful and capable of easily suppressing an attack that can obliterate a celestial body. This entity only manifests when his right arm is severed and sometimes appears in the form of a dragon. Touma can regrow or reattach his severed arm afterwards and consequently reseal the “Invisible Thing”.

*Note: This will not come into normal play due to its power, lack of information, and the condition required in order for it to appear.

Precognition / Premonition Perception


Touma can subconsciously predict supernatural attacks. This is a skill he gained from the countless battles he often found himself in. His Precognition gathers information from two sources; facial expressions and minuscule changes in the environment. This allows him to gauge the severity of an attack and move Imagine Breaker into the best position to minimize damage. The predictions are accurate enough to give him the insight needed to react to attacks before they are properly launched.

This skill does not allow him to see the future. It simply allows him to make accurate predictions about where a supernatural attack will land. It is not infallible and can be rendered ineffective by restricting the amount of information he receives. For example, something as simple as a helmet can easily prevent him from reading his opponent's face and make it far more difficult for him to response to their attacks.

Experienced Street Fighter


While he may not be the most skilled or elegant fighter, Touma is a very competent street fighter. He can hold his own against armed opponents and can easily dominate people are who unfamiliar with physical combat. Everything he knows about fighting was learned solely through experience. He has no actual formal training so he tends to have great difficulty fighting against individuals who specialize and excel in physical combat.

Other Noteworthy Traits:

Touma is a really good cook and a master at budgeting his money. It makes sense considering he has to feed the human equivalent of a black hole everyday.

He's also really good at housework.

Weapons & Other Special Inventory:
A cell phone.

Color: His astrology sign is Aquarius so I figure blue would be fitting.

Sample: Here you go!

[ OPTIONAL ] World Aspect: N/A

Re: ACCEPTED

[personal profile] fantasykiller - 2019-05-05 21:34 (UTC) - Expand
discernments: (043)

ruler (jeanne d'arc) | fate/

[personal profile] discernments 2019-05-02 01:27 am (UTC)(link)
Applicant Info

Name: ara
Contact: [plurk.com profile] catalyze
Current Character(s): n/a

Character Info

Character's Name: Jeanne d'Arc
Character's Canon: Fate/
Character's Age: 19 at the time of her death and looks it. As a Heroic Spirit, age is ???
Canon Point: after the Solomon Singularity in Fate/Grand Order and with memories of Fate/Apocrypha
Background/History: Type Moon Wiki

Strengths:

Ruler is responsible. She takes great effort to seek out and hear out someone’s story before she passes any judgment. In the Great Holy Grail War in Fate/Apocrypha, she sought out both the Black and Red sides to introduce herself and affirm her neutrality. She prays for all the participants in the war to be successful. With all the mysteries going on in war of such a grand scale, she went as far as she could to be as fair as possible, thinking what is proper for a mediator to do. Even when upholding some of the war's rules went against her own personal morals, she still upheld those rules. She takes her duty very seriously.

Even in the Orleans Singularity in Fate/Grand Order, when everyone is afraid of her because of the violent actions Jeanne Alter has done, Jeanne still made the effort to seek out Jeanne Alter and ask questions before making a final decision in regards to how to deal with Jeanne Alter.

Jeanne is full of conviction. Once she has made a decision, she sticks with it. She'll go to every measure to fulfill a task once she's put her mind to it. In Fate/Apocrypha, she wasn't able to be summoned correctly, so while possessing a human, she would still feel hunger and tired as a human would. Nevertheless, she worked from night until day until she could no longer move. Her determination pushed her through the constraints of a human body until that body protested. She pursues what she's set her mind on, come hell or high water. She presses on, holding on to the ideals she holds dear to herself. She would happy to give up her life for the future she believes in again and again. Her belief is unshakable once it's set in place.

She is hopeful. She believes in the innate goodness of people and the potential of humanity and the future of humankind. Even after she died the way she did, betrayed and burnt at the stake, she still speaks of forgiveness and salvation. She doesn't regret her fate because what she did was answer was cries of lament that she heard and she worked to save her country. Her faith is strong, of God, of those she meets, of people she doesn't know. Even with all the evils that humans can perform, she is still there to extol the goodness as well. People should be uplifted from their hard times and circumstances, not beaten down for them. After despair comes hope, and if she still didn't have some of the mentality from the 15th Century, she'd hit send tweet.

Weaknesses:

Ruler can be stern. With great responsibility comes great power, and Jeanne takes care in not abusing the privileges that come with being a Ruler. However, she is not above lecturing those she feels that need to be reprimanded. She can be overbearing, and she can be that mother hen/mom friend. When Sieg overworks himself and his actions bring him closer and closer to death, Jeanne scolds him. She's quick to fuss over him and Astolfo when she feels they're being improper.

Jeanne can be extreme. From her life as a human to her life as a Servant, Jeanne has been known to be quite reckless. Because she heard the laments of God, she cast away her ordinary life to go to war. As a Servant, possessing a human and therefore needing to sleep and eat, she has gone so far as to faint from hunger because she was too absorbed in doing her duties. She goes headfirst into battle, if it's something she feels like she must do. As a strategy in Fate/Apocrypha, she suggests and implements the plan to crash jet planes into an enemy's flying fortress. It was a bold plan of attack that surprised those listening to her. That said, it should go without saying that she doesn't really fear for her life and is willing to sacrifice it if she thinks it's necessary.

She has a disjointed sense of self. As a Servant, she's not human, but even with her memories as a human, she separates how she should act based on what she believes is right for her duty. She puts her duties first and even when her feelings as Jeanne do not align with what she should do as a Ruler, she suppresses those feelings to do what she considers is proper and responsible. Servants are transient beings as a matter of course, and even if they weren't, she would still conduct herself as more of a tool in a sense than anything else. She acts for a purpose, and while she is far from unfeeling, a lot of inner monologue is about why she is here and what should she be doing and for what goal. She denies her feelings of love or sadness all for the sake of her responsibilities. When she had to kill Jack the Ripper, she suppressed her emotions because it's what she felt was necessary. Feeling sadness wouldn't be right when she was extinguishing the souls and evil spirits that made up Jack the Ripper. She denied that she held any romantic feelings for Sieg because when she was human, she felt like she threw away her right to that when she chose to go to war. She can love humanity, but she shouldn't love as a person.

Powers/Abilities: Fate/ powers and abilities are quite long and varied, and as a Servant, Jeanne has many, and being Ruler class makes her even more special. As a Heroic Spirit, she has heightened abilities levels above a human's in terms of strength, speed, endurance, etc. However, her existence and powers consume magical energy (mana), and even to be corporeal consumes mana.

In Fate/Apocrypha, her summoning was incomplete and she had to possess a human girl. However, in Fate/Grand Order, there is no such problem with her summoning, she can now take spiritual form, if she wishes. This just means she can be immaterial and invisible, but it's not impossible to sense her in that form.

She can also detect the locations of Servants using holy water.

Magic Resistance: most magic attacks just evade her because her resistance to magic is immeasurable. These are pure magic spells/attacks, however. Weapons that are magical or enhanced with magic can still hit her fine.
True Name Discernment - as a Ruler, she's a cheater, and she can already tell a Servant's True Name and parameters upon meeting them.
God's Resolution: In Fate/Apocrypha, Ruler is afforded the privilege of having two Command Seals per Servant that has bee summoned to participate in the Holy Grail War. In Fate/GO, this skill just enables her to stun a Servant. I'll put up a permission post for this for the Servants that are in game for this skill and the other ones that can affect them.
Revelation: a sixth sense for how to "achieve a goal" whether it's in battle or the best route for travel or whatever. You can say she receives revelations because that's what the narration in Fate/Apocrypha does.
Charisma: the natural talent to lead an army. With her flag, she was able to unite troops under her banner and raise their morale. Her charisma makes it more possible for people to believe in her revelations without basis.
Saint: This won't be relevant for Awash, but it's a skill she has. It basically means being acknowledged as a saint has given her the ability when summoned as a Servant to either "raise the effectiveness of sacraments," "have automatic HP recovery," "have 1 Rank-Up to Charisma," or "produce a holy shroud."

Ruler has two Noble Phantasms, which are ultimate abilities linked to a Servant's identity, something that crystallizes their legend and symbolizes them.

Luminosité Eternelle: converts her magical resistance into a barrier against all harm - physical, spiritual, magical, whatever. It manifests as a light and centers around her flag and completely protects the people in the circle of her light from their surroundings. It can't be used forever on end, as her flag does wear down from damage.
La Pucelle: At the cost of her life, Jeanne can manifest flames using her sword to destroy anything she thinks must be destroyed and only what she thinks must be destroyed. It's something she must firmly believe in to use. I doubt she'd ever use this, but if you'd like this or any of her other powers to be nerfed, please let me know and I'd be happy to accommodate.

Other Noteworthy Traits: Being a Servant has allowed her to know how to read and write!!! She couldn't in life, so that's kind of noteworthy.
Weapons & Other Special Inventory:
Her flag standard and her sword are both things she can materialize. So is her armor.

As her extra item, the uniform she wore in Fate/Apocrypha.

Color: Yellow! Something kind of golden like light would be appreciated. Ruler is associated with a lot of light and fire imagery, and it's what either of her Noble Phantasms manifest as.

Sample: here and here!

[ OPTIONAL ] World Aspect: N/A

(no subject)

[personal profile] discernments - 2019-05-05 20:10 (UTC) - Expand
diejoubu: (pic#9817528)

tsurumaru kuninaga | touken ranbu

[personal profile] diejoubu 2019-05-02 03:39 am (UTC)(link)
Applicant Info

Name: Eski
Contact: [plurk.com profile] eski
Current Character(s): NA

Character Info

Character's Name: Tsurumaru Kuninaga
Character's Canon: Touken Ranbu
Character's Age: Over 1000, appears in his 20s
Canon Point: The end of map 7-4, "Edo"
Background/History:
Touken Ranbu is one of those canons with a bunch of different media that stem from one source. I mix the sources a little since each one expands on the characters/universe with each update but here's the basic run down:

Forged around 1053 in the Heian era, he was originally a sword of the Adachi clan. He was passed down to Sadayasu Adachi, a fourteen year old boy who was killed in a political struggle against the Houjou clan. Tsurumaru was laid to rest with Sadayasu but his master's killer, Sadatoki Houjou thought the young lord's sword was so beautiful, he dug up the grave and claimed it as his own. Thus, Tsurumaru became a treasure of the Houjou clan. His stay with the clan was short, lasting only 3 generations before the Kamakura shogunate was overthrown and the Houjou clan came to a violent end at the hands of Ashikaga Takauji, the next shogun. Still Tsurumaru was not allowed to rest. Having bewitched so many people with his beauty, he continued being passed around until he was ultimately presented to Oda Nobunaga in the 16th century. Nobunaga later gifted the sword to one of his most loyal retainers who, like his master before him, died tragically.

Again, he was passed around until an unknown owner donated him to a shrine. To no one's surprise, a member of the Honami clan became enchanted with the blade and stole it. The same clan would later donate the sword to the Date clan who, in turn, would present it to the Meiji Emperor in 1901. Is is in the imperial collection that Tsurumaru found rest after being stolen and passed around for nearly the past millennia.

In 2205, a saniwa sage summons Tsurumaru's spirit to fight in a war against evil spirits trying to change the past. Tsurumaru remarks that even now, he's been passed on to someone new and he just rolls with it.

Tsurumaru appears in most versions of canon but I'll be keeping mainly to the game timeline. The animes don't really do much except showing him being sent on assignments and having fun with other characters. The stage play shows a much more balanced version of him and it's this version of Tsurumaru that gets homage in the game with special lines. He ends up assigned to a squad with with some of his long time comrades. Of note, he sacrifices himself to protect a friend and temporarily becomes a corrupt version of himself. He fights against his friends before being brought back to his senses. Since this doesn't explicitly happen in the game timeline, it won't be canon for him in RP but it's worth mentioning because Tsurumaru's canons cross over a little.


Strengths:
Cool headed. It's remarked that Tsurumaru is a cool person. He's able to keep a level head and focused mind even in the most intense battles. Even when covered in blood, he can be counted on to keep the mood light and to joke around. Part of him being cool headed comes from him just having so much experience and being so confident in his own abilities that it takes a lot to throw him off.
Friendly. He's a complicated spirit but at his core, he's still a friendly person. He likes to play around and gets along with others fairly easily, even if his prankster nature can be tiresome. Because of his age, many other characters are younger than him and he looks out for others naturally. While he might not get close to others exactly, he's good at understanding others and he supports his friends. He doesn't like it when people are upset and he wants them to have fun. This leads to him having a spontaneous sort of nature around people where he can be cool one moment but a total dork the next because he wants to see everyone's surprised faces.
Loyal. Tsurumaru's aesthetic is the crane and he strives to be true to his name. The crane is is a symbol of loyalty that lives for its one and only mate. While Tsurumaru doesn't have a "one and only" he is loyal to his friends and master. He'll follow orders obediently and throw himself in front of the enemy's sword without a second thought to protect his loved ones, no matter the cost. It's his loyalty to his friends that ultimately saves him from becoming a lost spirit in the stage play, pulling him back to his sense before he can fall too far.


Weaknesses:
Chilly. Whereas being cool-headed can be a strength, it can also be a boon. Because of his long, traumatic history, he can come off as a little too cool sometimes to the point he can come off as indifferent and distant. When surrounded by death and destruction, he still laughs and acts whimsically while others might be acting more grim and serious. He casually makes remarks about looking beautiful when covered in blood and how lucky others are to see him colored red like a real crane. He also tends to make some vague and rather cool remarks about people from time to time, never being surprised when people inevitably die or show their ugly sides. Even more, while he can read people fairly well, sometimes his coolness leads to him only helping others vaguely instead of directly.
Loyal. He isn't the type to go turbo loyal like some characters but Tsurumaru's loyalty can lead to him holding onto things for a really long time. He has a difficult time letting things go. He was stolen from a grave over a thousand years ago and he still can't get over it, nor can he forget being stolen from his shrine. When Tsurumaru gives himself to someone, he can never give it up. This is especially bad for him because in canon, it makes him easier for the enemy to corrupt and manipulate him.
Disruptive. Despite being a thousand years old, Tsurumaru loves a good prank. He's chaotic by nature and is known to be a "serial disruptor." He moves around when he's told to stay still, talks when he's told to be quiet, and if he happens to be still and quiet... you shouldn't trust him. He'll dig pit falls for people to fall into, sabotage other people's days, and say things just to get under their skin so he can see the looks on their faces. This leads to people often being exasperated with him and scolding him for not acting his real age. He thinks he's just having a good time, though, and it's this chaotic nature that leads to him loving surprises as much as he does.


Powers/Abilities:
He's a tsukumogami so he's a sword spirit. He has general spirit sense and familiarity with spirit shenanigans like being able to sense when the enemy is gathering or something is ~wrong~ in the air.

His true form is his sword and his body is secondary. Any damage to his sword is reflected on his person so if it's damaged, he'll become hurt and if it breaks, he'll die. Likewise, his human body is still important and he needs to eat and generally take care of it. His human body is just sturdier and recovers faster than the average human.

Being a sword spirit, he's naturally skilled at swords! Tsurumaru is a tachi so he's powerful but he's no good at fighting at night or in closed places.

Other Noteworthy Traits:
Sakura fubuki is a really minor thing in canon that manifests as cherry blossom petals spontaneously manifesting around them when their condition is good. It's generally accepted that it happens when they're either at peak combat status or feeling a strong, positive emotion like happiness.

In canon, it's still being teased and fleshed out but spirits can become corrupt and manipulated . It's suggested it happens if they give into and become consumed by their emotions OR if they decide to cast away their human emotions but there's also a third way: Being possessed directly. The big takeaway is even good spirits are sensitive and susceptible to becoming bad spirits if the conditions are right and Tsurumaru is one of the few characters in canon to actually go down a bad route.

Weapons & Other Special Inventory:
On his person
→Tsurumaru Kuninaga. His sword!
→Default outfit. It's actually... his only outfit because his casual outfit is just his regular outfit without guards and his cloak, oops.
→Omamori. A protective amulet. If his sword is broken in battle, the omamori will repair it, keeping him alive. Specifically, he'll have the regular omamori so even if it doesn't help him recover completely Basically, it keeps his sword from breaking and leaves him hanging by a thread. One use only.


Not on his person:
→A big jar of beads. They're leftovers from an in-game event. In game, they could be used to exchange for rewards but in Awash, it's just a big ol' jar of completely useless beads he worked really hard to help collect. He'll probably end up making a Home Alone-esque trap out of them to get some reactions.

Color: #EDE4B8 or any other pale gold color. Pale gold is the color of his default accent colors and he doesn't deserve to be red.
Sample: TDM

[ OPTIONAL ] World Aspect: Time travel! Since time travel is a big element of the series, it might be cool to have some sort of time travel themed event... maybe a journey into Chroma's past where there are consequences for changing things/letting history play out the way it's supposed to? Though, I guess characters might not know how history is supposed to go so...
Edited 2019-05-02 03:42 (UTC)

(no subject)

[personal profile] cranelike - 2019-05-05 16:16 (UTC) - Expand
finalcrow: (2000 wings)

Mikhail | Xenoblade Chronicles 2

[personal profile] finalcrow 2019-05-02 08:54 pm (UTC)(link)
Applicant Info

Name: Amy
Contact: PM, or [plurk.com profile] aqours
Current Character(s): n/a

Character Info

Character's Name: Mikhail
Character's Canon: Xenoblade Chronicles 2
Character's Age: ~500, appears in his early-mid 20s
Canon Point: after his death
Background/History: wiki link

Strengths:

PERSISTENT— … though debatably, this could also be called a flaw. Through development that’s never explained nor seen, Mikhail outgrew his quietly taciturn personality as a child to become an outspoken and lively man over the course of 500 years. It’s a testament to how stubborn he can be about enduring tragedy and grief, serving as a double-edged sword that feeds his cynicism but also keeps him on his feet. Throw whatever you want at this guy, he’ll either laugh it off or fight until the bitter end. While Jin and Malos were rather blunt about not caring about whether they lived or died as long as they killed everyone else first, Mikhail never seemed to express the same suicidal sentiments, implying that he wasn’t yet ready to give up on his own life for such a cause.

INSIGHTFUL— Mikhail is the first member of Torna we see who openly questions Jin’s goal to destroy the world, and he questions it again when they descend into the land of Morytha. Mik may have helped perpetuate the evils that Jin and Malos decided to bring upon Alrest, but he clearly had the capacity to stop and reconsider their actions. It certainly doesn’t excuse anything that he’d done, but he does come to realize that Torna was wrong. At the very end, he sacrifices himself to help the protagonists ascend the World Tree. As he ponders his abrupt decision, he asks: ”I wonder… if the people I loved were still around, would things be different? I wonder that, and I start doubting myself.” We see no trace of the person he used to be until this moment, when he recalls a past long gone and reflects upon the things he'd done. In non-canonical NG+ continuity in which he somehow survives the explosion that kills him, Mikhail expresses that he wants to become a better person and find reasons for believing in the world that Torna wanted to destroy. Mik’s a piece of shit, but he’s a piece of shit that knows he’s a piece of shit (even if he won’t admit it like that). His redemption won’t come so easily if he's given another chance to live, but he’s apparently willing to work at it to try to atone for at least some of the atrocities he played a part in.

DEXTEROUS— Not so much a personality strength as much as being resourceful and self-educated. Beneath the buffoonish clown act is a surprisingly sharp mind with extensive knowledge in engineering. Jin and Malos relied on Mikhail to handle all the matters with their warship and the artificial Blades, and throughout the game it’s consistently mentioned that Mikhail is the one handling all of Torna’s machinery behind the scenes.

Weaknesses:

MISANTHROPIC— He openly states that he hates all humans but never elaborates on why; we’re left to assume that he hates them for the same reason that Jin hates them. It’s a little easier to see his reasons if we look at what had happened after the old nation of Torna (not the present day terrorist group) fell: Indol took in refugees under the guise of aiding them, but instead used them for inhumane experiments to fuse Blade DNA into their bodies. Mikhail was one such victim, and was the only survivor after Indol decided to kill off the people they mutated. His hatred stemmed from there, then the blame spread to the God that had clearly abandoned his children to suffer. Torna hyperfocused on the flaws of humanity, and therefore terrorism with a healthy side of genocide was the only solution to fix that rotten world. Apparently.

FLIPPANT— He’s cocky, smug, and rarely takes anything seriously. When he and Patroka make their first appearance before the Aegis’s group, he fools around and makes some dramatic speech about the Aegis’s beauty before Patroka punches him and tells him to shut up. This flippant attitude is seen again much later in Tantal, when Jin has defeated the group; Mòrag is the only one to get up and attacks Mikhail, to which he grabs her by the throat and flirts with her, and then openly mocks Pyra for her very serious threat of killing herself if Jin would not let the group live. Even Malos, who’s usually cartoonishly evil, tells Mikhail to cut it out.

SELF-ABSORBED— It isn’t outwardly stated, but worth noting that Mikhail supposedly did nothing to help Jin when he was at his lowest before the events of the story swung into motion. Jin supposedly just needed a friend for him to find reason to live, and… Mikhail was not that person. There’s no saying how exactly things played out during that 500 years, but it’s very telling that both Mikhail and Jin turned out the way they did when they both used to be caring, well-adjusted people. Mikhail even already has an established connection to Jin, and they both know what the other was like before the tragedy of old Torna, yet things still went completely south for both of them. It says something about Mikhail’s emotional capacity as well, that he could never connect with Jin in the way Malos did. Or he simply didn’t try.

Powers/Abilities: Blades are sentient beings with unique weapons and control over ether, summoned from Core Crystals by those with the aptitude to become a Driver, but that aptitude is never clearly defined. Mikhail is a Blade Eater, a human with an unawakened Core Crystal implanted into his body.

This has rapidly slowed down his aging (he only appears in his early-mid 20s, 500 years later) and gives him the ability to conjure his own weapons exactly how a normal Blade would. Assumedly he also has the regenerative abilities of a Blade and can rapidly heal wounds, but he’s not truly immortal. Canon is very… very vague about how exactly his physiology was affected, unfortunately, but I run with the assumption that he has all the abilities of a normal Blade but still physically functions as a regular human, as in he still needs food and water like every other schmuck.

Mikhail can conjure a pair of fans and has control over dark elemental ether. As a side effect of the successful Blade Eater experiment, he also has the unique ability to distort gravity around him to knock foes off their feet or trap them to the ground.

He can also form temporary affinity links with anyone who has that loosely defined aptitude to be a Driver. While normal Blades only have one Driver and have their lifespan linked to that of their Driver, Mikhail can attach and detach himself to Drivers at will. Whoever is his temporary Driver can use his weapons and utilize his ether energy to perform dark elemental-type Arts.

He’s also very good at drawing attention to himself, as a Tank-type Blade.

Other Noteworthy Traits: He’s great with fiddling with machines (he somehow modified an ancient warship into a giant mech?), has Salvaging Mastery and Ancient Wisdom as his field skills, and likes reading books. Also he really likes to dance, I guess!!
Weapons & Other Special Inventory:
Just his Infinity Fans. As long as that Core Crystal in his chest is intact he can summon them.

Color: Red. Aside from his general color scheme (his whole armor is red) the color is usually associated with anger… and amorous love. He likes flirting with women, did I mention that?

Sample: one thread, another thread.

[ OPTIONAL ] World Aspect: n/a
dreamsky: (Default)

Uki Yamazoe | Chaos;Child

[personal profile] dreamsky 2019-05-04 04:14 am (UTC)(link)
Applicant Info

Name: Noelle
Contact: PM, [plurk.com profile] endgand
Current Character(s): Magilou (Tales of Berseria)

Character Info

Character's Name: Uki Yamazoe
Character's Canon: Chaos;Child
Character's Age: 14
Canon Point: End of the common route (Over Sky end)/anime episode 12
Background/History: Link to an overview of the main plot and routes, but as there's no other wiki or info, here's more detail about Uki's background!
Eight years ago, a secret society operating under the guise of a medical facility in AH Tokyo General Hospital attempted to uncover the secret behind “Gigalomaniacs” - people with the potential to turn dreams and delusions into reality. Those who showed psychic potential were used in human experiments to unlock their abilities. These attempts ended in failure.

Uki was one such child. Abandoned by her parents and left in the care of the doctors, she became a subject of the brutal attempts to create new Gigalomaniacs. Uki miraculously never lost her sanity or during these experiments. When the first New Generation murders were solved by Takumi Nishijou, the aftermath of his dramatic battle with the culprit caused an earthquake and a white light to shoot from the Shibuya planetarium. This white light was from a machine meant to create delusions, and when it exploded, children under an extraordinary amount of stress who showed potential for becoming Gigalomaniacs were granted with psychic abilities.

In the aftershocks of the earthquake, the doctors fled AH Tokyo General Hospital. Uki was left underground, tasked with caring for the test subjects who lost their sanity. She accepted this responsibility dutifully, believing it to be an order; she felt that she couldn't betray the doctors, despite their poor treatment of her. For years, she cared for these patients alone, locked in a dark basement with only short walks outside with the patients to look forward to. In the process, Uki discovered her psychic powers and her specific ability as a Gigalomaniac - the power to turn the thoughts and wishes of others around her into reality. Unfortunately, this ability is subconscious, and had a devastating effect on her: while she was caring for them, the patients wished for her to remain their caretaker forever. As a result, Uki stopped aging, her body frozen at the physical appearance of a 10 - 12 year old.

In 2015, Takuru Miyashiro begins his investigation of the new series of bizarre murders plaguing Shibuya. His investigation takes him to AH Tokyo General Hospital, and specifically the basement where Uki is being kept. Though he initially believes her to be in cahoots with the culprit, when Uki is rescued from the basement of the hospital, he soon realizes that she is not a perpetrator, but a victim of grim events. He and other fellow investigators take her to Aoba Dorm and clinic, where Takuru and his foster family live, and she becomes their newest foster sister. While initially hesitant to open up, the warmth of the dorm helps her break out of her shell.

Strengths:
Though she is only fourteen years old, Uki is responsible beyond her years. She has been caring for the sick and mentally damaged patients beneath AH General Hospital for six years, almost entirely by herself. Upon arriving at her new foster home, she cooks and cleans for the immediately, without ever asking anything in return. She even offers to help out the staff of a café they visit when the waitress complains about being busy, not quite understanding why she isn’t allowed to help. In both the common route and the Nono ending branch, where the characters at Aoba Dorm become a smaller family unit after tragedy strikes, Uki steps up as a big sister figure to Yuto when he needs it most. She is self-sufficient and attempts to make herself as little a burden on others as possible.

One of Uki's most surprising traits is her bravery. Her background, as isolating as it was, caused her to become anxious and introverted. And yet, despite her fear and anxiety, Uki has, time and time again, stepped up to protect her family and the people that she loves. When her foster brother Yuto is too afraid to ask, she is able to stare down a killer and demand answers from them, pushing past her very obvious tremors of fear. When her family starts to break up due to the events of the story, Uki immediately fills the roles she needs to, delaying her feelings of despair to make sure no one else worries. When she needs to do something to protect the people who gave her a home, Uki is able to push through her trepidation and fear to pay them back for everything they've done for her.

Uki is, at heart, an incredibly compassionate person. It even manifests in a physical sense with her psychic abilities: she is able to make the delusions and dreams of others into reality, but not her own. She is enough of a kind soul to care for dozens of patients without complaint; she has a small presence, but it is impossible for her to be rude to someone, even if that someone is a doctor that forced her underground. She believes the best in people, that people are generally trustworthy and worthy of being cared for, and that being well-mannered and kind will make her less of a liability to others, as well. Uki has a need to be caring and loved, though she will not let herself admit the latter - being courteous means that she tends to achieve it. Her bedside manner for sick or ill patients is beyond compare.

Weaknesses:
On the other side of the coin, Uki is incredibly self-sacrificing. As put by the game itself, she lives her life for the sake of others, and has no hopes of her own. She cared for the patients in the hospital with a kind and watchful eye, but at the expense of her own well-being. When she was rescued, she was incredibly malnourished and weak, but she insisted that she was fine so she wouldn’t bother her future family. She was abandoned by her parents when she was young, and left in the care of doctors who used her as a test subject, who constantly told her that she was meant only for research. Being tasked with caring for the patients in that hospital caused her to believe that her life is only for others to use, and that her happiness can only be achieved by the happiness of those that need her - she would rather the people around her be happy than be happy herself.

Uki is brave when acting on behalf of the ones she loves, but when alone, she is more anxious than brave. Her bravery extends only to when she has someone else to stand up for; on her own, Uki is more likely to retreat within herself and tremble instead of lash out. If the situation comes to fight or flight, Uki's instincts tell her to freeze instead. She often stutters over her words, trails off at the end of her sentences, tears up when nervous, and has trouble bringing up subjects that she is afraid will not go over well. She falls back on the most formal ways of speaking and titles, out of a subconscious need to appear meek and nonthreatening. She is much too afraid to ask for any needs or wants from anyone who might have the ability to give them to her, out of a fear of being abandoned or becoming a burden.

Finally, as genuinely kindhearted and compassionate as she is, Uki is exceedingly trusting. She believes the best in people, but as a result, she ends up putting blind faith in people that she shouldn't trust, especially those in a position of authority. This is not to say that she is foolish or immature - quite the opposite, actually, as Uki is very mature and refined - but her compassion for others leads her to believe that all people are as kind and gentle as she is. She believes so strongly in people that show her affection and love that she blocks out any possible indication of negative intentions. She did not mistrust the doctors who forced her underground despite the horrible treatment they gave her. Her misplaced trust in the true murderer made her unable to believe their identity once they were revealed. No matter how mature Uki may be, her compassionate nature means her kind heart is easily taken advantage of.

Powers/Abilities:
Uki is a Gigalomaniac - a psychic with the ability to turn delusions into reality, or “real boot” them. This power requires the presence of another person to work: in the game's lore, a Gigalomaniac's powers work by inserting their delusions or powers into the “dead spots” of another person’s brain to make them real. But unlike other Gigalomaniacs, Uki cannot real boot her own delusions, desires, or wishes. Instead, she can only subconsciously real boot the delusions of others around her. As an example, if another character thinks about going to the store to buy a cake, Uki may be able to real boot this. That character will experience leaving their home, walking into the store, paying for the cake, going back home and eating it, feeling everything as though it were real the entire time. However, they will not have moved in reality; no time will have actually passed, and they have not actually gone to the store or eaten a cake.

Although in general she can only real boot others’ desires, Uki, like all Gigalomaniacs, also has access to a unique delusional sword, called a Di-Sword, for whenever she needs it. This sword is illusionary initially (and only able to be seen by other Gigalomaniacs/psychics), but if another character is around for her to project the delusion of it onto, she is able to manifest it into reality. She isn’t a trained fighter and is a pacifist by nature, but she can be surprisingly fierce with it if she or her family is threatened.

The ability to create both situations and items can get pretty ridiculous, so I will be apping her with her power nerfed somewhat: Uki will have the ability to real boot situations and her Di-Sword, but will not be able to subconsciously create items out of thin air. Please let me know if I need to nerf this further!

Finally, psychics have a unique weakness to the (fictional) eleventh Rorschach image. When Gigalomaniacs see this image, or anything that looks like this image, they feel excruciating headaches and nausea. This image shows up around Shibuya in the form of unnerving Sumo Stickers to weaken and torture psychics who come upon it.

Other Noteworthy Traits:
-- Like other children who experienced the Shibuya earthquake, Uki has Chaos Child Syndrome. In-universe, the extent of its effects are not fully known by doctors. This syndrome - a particular type of PTSD - is why Uki has her psychic powers. Those with Chaos Child Syndrome are weaker and somewhat sickly. Sufferers are easily identified wrinkly green-tinted skin, though they are unaware of this, as their collective psychic powers have caused them to believe they appear normal. At her current canon point, Uki is unaware of this, and if accepted, will be arriving in Awash with her strength and constitution reduced, but without the more obvious physical changes. (Please let me know if this needs changed!)

-- She has absolutely no ability with smartphones or technology—she didn’t even know what a smartphone was until the events of the story. Since she was essentially sealed underground for six years, she doesn't know much about more recent technology or pop culture.

-- She can clean like a professional, and is adept at typical housework like laundry, making tea and coffee, doing dishes, and the like.

-- She knows first-aid and typical medical treatments. Uki’s new home, Aoba Dorm, is presided over by a doctor. Once she recovered from her ordeal, she started to learn typical nursing procedures (medicines, first-aid, IV administering) to help out around the clinic.

-- She has started to learn simple recipes by cooking with her foster sister Nono, but her cooking is still a work-in-progress.

-- While she has amazing bedside manner for sick and injured patients, she's not that great at taking care of plants (as she explains, rarely seeing sunlight in the basement means plants could never grow there). That doesn’t stop her from adopting one anyway, though.

Weapons & Other Special Inventory:
- Her Di-Sword, which isn't a weapon in the typical physical sense, but she can manifest it with her psychic abilities

- Her Gero Froggy backpack, which contains:
-- Two (2) individually wrapped pieces of bite-sized chocolate squares
-- Her casual clothes (a white blouse and denim overalls), purchased by Takuru and Nono
-- A picture of Uki and her foster sister Yui smiling, taken by her foster sister Nono

Extra item:
-- Her small, desk-size potted Schefflera plant

Color: Yellow! Maybe a light cream-yellow color? Uki is refined and quiet, but she is also a ray of sunshine to her family when she is comfortable in her environment. She is warm, kind and compassionate, traits befitting a light yellow color. The clothes she wears are primarily cream/yellow, including the school uniform she wears as a memento to a friend she had years ago.

Sample: Musebox thread! Hopefully this is acceptable.

[ OPTIONAL ] World Aspect: N/A

Re: ACCEPTED

[personal profile] dreamsky - 2019-05-05 22:26 (UTC) - Expand
trident: (does anything you say matter at all?)

marian hawke ## dragon age

[personal profile] trident 2019-05-06 07:10 am (UTC)(link)
Applicant Info

Name: Ink/Kimmeh
Contact: [plurk.com profile] inkdrop
Current Character(s): N/A

Character Info

Character's Name: Marian Hawke
Character's Canon: Dragon Age (series)
Character's Age: ~29
Canon Point: after the events of dragon age: inquisition.
Background/History: wikia

It is important to note that while many parts of Hawke are customisable, Hawke is not a blank slate protagonist. They have a predetermined background and history regardless of what decisions the player makes. I play Hawke as a female with her default name and appearance, sarcastic/charming personality, and classed as a mage.

Strengths:
i. loyal.
Almost to a fault, Hawke is loyal to those that she considers to be her friends and family. Regardless of how dire or life-threatening a situation might become, Hawke won't walk away from a friend who needs her. It doesn't matter if they're being threatened by a powerful mage and their army or massive ox of a man who could cleave her half, Hawke stands by the people she loves. She doesn't even falter if they have betrayed her or abandoned her in her own moment of need.

Hawke stands by those she loves.

ii. unrelenting.
She's hardly held back by anything at all, often including common sense and self-preservation for the sake of doing what she believes to be the right thing to do. Although, her definition of "right" might differ wildly from the average person, she's also the first one to step up when the situation calls for it. When things are falling apart whether it be her own family or an entire city, she rises to the occasion even if she doesn't actually want to.

These things are a lot of work and responsibility and she doesn't always want to dip her hands into that. People start doing things like getting expectations, which can be frustrating for someone who would rather be horsing around in a tavern with her friends instead of fixing a myriad of problems people keep bringing to her attention after getting a reputation for being both capable and reliable.

iii. reliable.
The thing about Hawke is while she's often pretty put-off by regular requests for her help and answers them in an impressively rude manner, she still tends answer them regardless. Murder some bandits for coin and to keep the city safer at night? Might as well, they keep attacking her anyway. Rescue a child from their own bad decisions? Shit, okay. Templars would probably kill the kid if they got involved instead. Kill some slavers? Sure, fuck those guys!

Hawke's moral compass may be a little skewed and her priorities might revolve more around her friends than the greater good, but her heart is in the right place. She's the first one to try and cover for her friends, fixing whatever horrendous mistake they might have made that day, and her friends have returned that loyalty with their own. People—particularly her merry band of misfits—tend to naturally trust Hawke whether it be to adhere to her word or simply to lead her friends down spider infested caves for no expressed reason, which isn't always a good thing. Sometimes she screws it all up and sometimes she puts her friends in much more danger than she was expecting, but they stick by her regardless because she's never turned her back on them.

Weaknesses:
i. brash.
To put it lightly, Hawke has a strong personality. She is loud, outspoken, and unconcerned with what almost anyone thinks about her. She doesn't hesitate to speak her mind regardless of how rude or tactless it might be, often offending those around her or even worse—those who run the city she lives in and the guards who work for them. It's forced her into plenty of unpleasant situations, but it's never stopped her from vocalising her distaste for authority.

She's just lucky it's never gotten her killed.

ii. reckless.
While Hawke is capable of coming up with cunning and strategic plans, she often forgoes any of the planning process when she gets heated. Instead of thinking things through, she'll instead rush head-first into a situation with the expectation that she'll figure it out as she goes along. Sometimes this works out for her, on occasions when she can brute force a problem into submission, but hardly so for anything that requires a more delicate touch.

Namely, politics.

iii. crass.
Hawke has very little patience for stupidity or weakness. She's the first to openly mock someone whenever she feels the urge strike her and it doesn't matter to her if they're simply a stranger on the side of the street or the viscount of the city she lives in. If they didn't want sass, they should have gone to someone other than Hawke, but they did so that's what they get. Her friends are often subject to the same treatment, simultaneously being made fun of while Hawke tries to help work them out of the hole they've dug themselves into.


Powers/Abilities:
(mage skill tree)

PRIMAL MAGIC
» FIREBALL
» FIRESTORM
» WINTER'S GRASP
» CONE OF COLD
» STONEFIST
» CHAIN LIGHTNING
» TEMPEST

CREATION MAGIC
» HEAL (GREATER)
» VALIANT AURA

COMBAT TRAINING
» ADVANCED

WEAPONS TRAINING (POLEARMS)
» ADVANCED

» WEAPONS TRAINING (KNIVES)
» BASIC

Other Noteworthy Traits: when it comes to alcohol, hawke is a professional. otherwise, the very impressive ability to say the wrong thing at the wrong time. Does bribing, extortion, and murder also count?

Weapons & Other Special Inventory:
» staff, known as Hawke's Key (x)
» armour, mantle of the champion (x)
» health potion (x5)
» lyrium (mana) potion (x10)
» mythal's favor (flask with reviving properties) (x2)
» flask of alcohol
» knife (hidden in boot)
» mabari, an oversized dog (x) (not an item, but worth listing.)
» BONUS: the fugitive's mantle, armour (x)


Color: red. ideally, dark red. chosen because red has always been an iconic part of hawke's image, primarily the red war paint streaked across her nose.

Sample: TDM

[ OPTIONAL ] World Aspect: N/A
rosehorn: (Default)

Kasen Ibaraki | Touhou Project

[personal profile] rosehorn 2019-05-06 11:40 pm (UTC)(link)
Applicant Info

Name: Ari
Contact: [plurk.com profile] clorica or PM
Current Character(s): N/A

Character Info

Character's Name: Kasen Ibaraki
Character's Canon: Touhou Project
Character's Age: Unknown but definitely pretty old
Canon Point: Before Chapter 48 of Wild and Horned Hermit
Background/History: here

Strengths:

Knowledgeable: Kasen knows a great deal about a large variety of different topics, particularly those relating to animals, cryptids and youkai folklore. Any time a problem arises, she is usually able to quickly discern the cause behind it and offer subsequent solutions or advice. In fact, her advice is so sound that those who know her rely on her to get them out of the scrapes that they have gotten themselves into (which happens often). She also has a healthy thirst for knowledge; she is eager to learn from other people, to investigate matters for herself and owns a large study full of books that she refers to when needed.

Caring: Kasen cares a lot for other people and animals, often popping in to visit and check up on everyone to make sure they are okay. If they are sick or incapacitated in any way, she is the first to offer to look after them by cooking them meals or taking over their work until they get better. Most of the solutions she comes up with for the problems that pop up each chapter are ones that ensure a happy ending as well. Kasen also has a veritable menagerie of different animals living at her place because she takes them in and looks after them until they are strong enough to set out on their own.

Dutiful: Tying into what was mentioned before, Kasen is a natural meddler and can't leave any situation alone. If she notices something bad happening, she is usually the first to jump in to help or to chide other people to do so without expecting any kind of reward or acknowledgement at the end. Kasen also takes it upon herself to educate her friends on many important life lessons in the hopes that they will improve themselves for the future, even if its been proven that they don't really stick majority of the time.

Weaknesses:

Secretive: There is a lot about Kasen that we don't know. First and foremost, Kasen is only pretending to be a human, hiding her true identity as an oni. Whether this is an attempt to get closer to humans or some other ploy is unknown at the moment. It is obvious she has an agenda of sorts and an ulterior motive for her actions. Whether her plans prove to be for the good of humankind, youkai-kind or some selfish interest is yet to be seen. When asked questions about her past or the reason for the bandages around her arm, she will answer evasively. That said, she is also a terrible liar, which is a general trait of the brutally honest oni race, but has somehow managed to keep her cover intact nonetheless.

Critical: While she means well, Kasen can come off as overly preachy at times. As she is a practicing hermit, she cannot abide laziness and vices in other people and will take it upon herself to lecture them on ways they can improve themselves. Even if it is ultimately for their own good, not everyone is appreciative of her methods. She also tries her best to be polite in most circumstances but if she comes across someone that she does not like and cannot preach to, she will instead be very snarky and act somewhat passive-aggressively towards them.

Prejudiced: Though she acts helpful to everyone she meets, Kasen is repeatedly seen taking the side of humans and animals over her own species, the youkai. If there is a solution that will make humans or animals happy, but cause trouble for youkai, she will almost always take it. She is called out for this by her former allies repeatedly but she seems to staunchly hold onto this view. Because of this, some of the youkai characters see her as turning against her own kind. Whether she does it as a form of atonement for her past or for some other reason is unknown, but it certainly contributes to her overall mystique.

Powers/Abilities:

Kasen keeps a tight lid on the full extent of her abilities, often saying they are a "secret" or that she can do "various things." In her playable appearance, she has said "There's no way I'd reveal my full strength in a place like this." However, from what can be inferred, Kasen is very powerful indeed. This is further enforced by the reveal that she was one of the original Sages of Gensokyo, a group of youkai that created the Great Barrier that separates the land from the outside world.

Of what we do know, there is Kasen's special connection with animals and her artificial arm. Kasen can easily communicate with any animal, cryptid or beast youkai and get them to follow her bidding. Her basic fighting style is the employment of these animals to fight for her or support her in battle. She also has extensive zoological knowledge, such as how to utilize various antidotes and poisons that come from animals, or the best way to tame and take care of different kinds of beasts. One story has shown Kasen actually transfiguring a beast youkai into another kind that is more peaceful towards humans, though this may be part of her overall ability with animals.

The artificial arm she currently has is wrapped up in bandages but the arm itself does not have a physical form. There is only black smoke underneath, which may have youkai properties because of its aversion to holy objects. Kasen is capable of detaching and remotely controlling the arm. She is also able to use it to crush evil spirits, removing them from the cycle of reincarnation completely.

As befitting her true oni nature, Kasen has monstrous strength and speed. However, because she is masquerading as a hermit or because of her missing arm, she is unable to or unwilling to draw upon this strength, but the speed is still present in her current form.

Kasen is shown to have hermit powers, but what exactly that entails is unknown. For the time being, she is able use these powers to generate different sized orbs of light that she can shoot off. She also uses these powers to hide the location of her home so that it can only be accessed by following a specific route that she can freely change. This house is located in an area with its own special climate that she can moderate.

Other Noteworthy Traits:

- She has VERY HIGH alcohol tolerance and can pretty much drink anyone under the table without any ill effects.
- She is very fond of food, especially sweets, and is a fairly good cook. She is seen snacking a lot of the time, particularly on dango.
- As she is an oni, she has a natural aversion towards beans and sardine heads stuck on holly branches, common methods of driving oni away. These effects are more psychological than physical though. In the presence of either, she will be visibly uncomfortable or nauseous.

Weapons & Other Special Inventory:

- Her Ibaraki Box of a Thousand Medicines. She claims that she must drink from it at least once a day or else her arm will "rot." If an injured or ill person drinks from the box, their injury or illness will immediately be healed. However, if someone who is healthy drinks from it, they will have the body and personality of an oni temporarily (which means they will act rowdy and have superhuman strength).

- two changes of clothes: style one and style two.

- two sticks of dango.

- Her pets, which include:
1) Mukou the raijuu
2) Kanda the sea eagle
She also has a tiger, Houso, and a dragon, Koutei, but she calls upon them less often.

Color:

Red, or a shade of pink close to her hair colour, like #f37389. One of Kasen's official titles is the Rose-flower Hermit and her hair colour ties into her overall flower motif.

Sample: this post and this thread

[ OPTIONAL ] World Aspect: Kasen's specialty is supernatural creatures and folklore, so it would be neat to have some more of them for her to interact with!

(no subject)

[personal profile] rosehorn - 2019-05-08 01:19 (UTC) - Expand
wooden_one: (Default)

Chu Wanning | The Husky and His White Cat Shizun

[personal profile] wooden_one 2019-07-02 02:23 am (UTC)(link)
Applicant Info

Name: Orange Crates
Contact: dw: dreamingcellardoor
Current Character(s): Kaoru Akashi (Zettai Karen Children)

Character Info

Character's Name: Chu Wanning
Character's Canon: the Husky and His White Cat Shizun
Character's Age: 26-27 ish
Canon Point: Chapter 74. The evening before he whisks away Mo Ran when he's accused of murder in TaoHua Yuan
Background/History: A link is fine! No more than 500 words if not linked.

Chu Wanning came into being when a monk, trying to redeem himself, found a piece of YanDi Holy Wood (basically wood from a tree planted by a deity full of spiritual energy), carved it into the shape of his saviour's deceased son and brought it to life with a drop of his own blood. For the first fifteen years of his life, Chu Wanning had been raised in virtual isolation with only the man who created him as a companion and having only went to a populated city once in his life, and left to get a holy weapon.

He was taught cultivation and other lessons and given a good upbringing so his body and spirit core would grow well. Without knowing it, he was always meant to become a vessel for the monk's saviour's deceased son to inhabit,. Which was the reason for his isolation: he didn't need to know about the outside world since it had been decided that the current Chu Wanning wasn't a real soul and would be replaced by the time he was fifteen.

Except, when he was fifteen he found a starving child when he and the monk went out to collect spirit stones. Chu Wanning had been told that the world beyond the temple was a utopia and also that he should help others. But if the world was a utopia how could a small child be starving to death? If cultivators were meant to help others then why was his teacher hiding in the monastery while children are dying of starvation?

He ended up leaving the monastery without permission and travelled around for ten days to see for himself what was happening. When he returned, he'd decided what they should do is leave the monastery because there was a lot they could do to help. The monk disagreed because he didn't want Chu Wanning to leave the monastery and, after a long argument that could not change Chu Wanning's mind, told him that he can leave only if he left behind his spirit core. Which Chu Wanning proceeded to try to cut out only for the monk to stop him in the end before kicking him out of the sect and sending him away.

At some point, he ends up at another large sect after being saved by the wife of the sect leader where he is treated as a guest. When the sect leader kills his own wife for the sake of a holy weapon, Chu Wanning breaks off from the sect, returns every gift he'd received and never looked back.

Eventually he ended up at a sect in the lower cultivation realm called Shisheng Peak and became an elder there, eventually taking on three apprentices.

(432 Words)

Strengths:

Three strengths: 250 words min, 500 words max total.

Strength of Resolve
Chu Wanning has a strong sense of right and wrong and his actions are very much guided by his principles. He's definitely an emotional person, but is able to set aside his own desires to do what he thinks is right and won't compromise on it. For example, the monk who raised him had threatened him with ending their relationship as student and teacher if Chu Wanning insisted on leaving, trying to play on the fact that he values bonds. But, in the end, even though it pained him to do so, he accepted the breaking of this bond because he knew he had to do what's right. Beyond that, even if what he knows is right isn't going to be popular or he knows it won't be viewed well, he'll still choose to do what's right. He also doesn't give himself a pass on bad behaviour. For example, when he broke the rules, even though he had a good reason, even though as an elder of the sect he wouldn't normally be punished, even though he was badly wounded, he still insisted on being flogged, going into seclusion and working around the sect. Exactly as a disciple would receive and told the elder in charge that he wasn't allowed to go easy on him. This resolve is also what allows him to get back up and continue even when he's wounded or when he's in despair.

Kindness
While he has a reputation of being aloof and cool, Chu Wanning is actually incredibly kind. He's the sort of person who would save earthworms on a path when it's raining, who would go to great lengths to keep others safe or comfort them. It's this kindness that has drawn some of the most important people in his life to him. His kindness is another aspect of his personality that drives a lot of his decisions and leads him to seek out those who need his help.


Open-Minded
Chu Wanning is definitely stubborn, but he's also fairly open-minded. On more than one occasion, he's shown a willingness to listen and understand instead of making a judgement based on surface information. Even when dealing with a ghost he wants to know why she was attacking instead of assuming she was malevolent for no reason. When a woman had given them and some refugees trouble though he had every reason to judge her for it, when he'd calmed down he'd tried to ask around and figure out why she acted the way she did instead of writing her off as greedy and petty. He's also willing to accept when people change instead of constantly suspecting them. There are exceptions, of course, but in general, he's not one to make snap judgements and will give others a chance to say their piece or give their point of view first. Or, in some cases, give them that chance after his temper has had a chance to cool.

(Word Count: 498)


Weaknesses:

Three weaknesses: 250 words min, 500 words max total.

Self-Hatred
After being betrayed by the man he saw as a father figure for fifteen years Chu Wanning has ended up with very low self-worth. Simply put, he finds it hard to believe anyone could care about him, not when he could be abandoned at the drop of a hat like he had been. It didn't help that many people consider him cold and aloof. Unfeeling. And he's really embraced and internalized that, which only leads to even more self-loathing. At times, it blinds him to what's going on with the people around him and makes it harder for him to connect with others since he's sure they will eventually grow to hate him.

Pride
If Chu Wanning isn't driven by his principles or his kindness, the third most likely culprit for his decisions would be his pride. If an action has a possibility of causing him to be embarrassed he won't do it, or will do it in a way so that he will have plausible deniability. Like how when he's caught saving earthworms in the rain he'd insist it was because the earthworms were in his way instead of letting anyone come to the conclusion that he did it out of kindness. His pride also leads him to default to anger whenever he feels embarrassed or exposed in any way, including feelings like sadness, loneliness or fear. It also leads him to a tendency to rely on himself instead of others, even if it's to the detriment of his own well being since it's more important to him to show no weakness than to actually take care of himself.


Ineptitude in Life
For all that he's highly competent when it comes to matters of cultivation, combat and related topics, he's basically useless when it comes to most life skills. He can't cook. His idea of doing laundry is to swirl his clothes around in water. He will wear yesterday's clothes instead of finding something new to wear. He leaves dangerous weapons lying on his bed instead of cleaning them up and just sleeps on a small corner to avoid them. He also fails at socializing. There are some minor exceptions, but for the most part, if left to his own devices he'll make a mess of his own life. Part of this is just generally being bad at these kinds of things because he's not used to them. Part of it is generally a lack of care towards himself.

(Word Count: 411)

Powers/Abilities: Can be bulletpoints.
- cultivation:
- qinggong: A form of cultivation that increases physical abilities allowing him to jump higher and move faster
- spells: many of them combat related. He can also create haitang flowers with his spiritual energy that can do various things like seek out something, be imbued with simple spells or carry messages.
- talismans: He can create various talismans that range in use from reversing spells, creating explosions or sealing.
- barriers: Chu Wanning is well known for being a master of these and can create, identify, repair and take down a variety of different barriers. He can create ones small enough to shield one person from rain or even one large enough to protect a larger area from monsters. The use of these vary from keeping out the cold to sealing the boundary between the mortal realm and hell.

- Holy Weapons: spirit weapons that Chu Wanning can summon. In addition to using them as weapons, they all have special abilities. Chu Wanning can also borrow spiritual energy from them if he's running low himself.
- Tianwen: 判 Judge. A willow branch that can be used as a whip. Its ability is 'Judge', when it is wrapped around a person or creature it forces them to tell the truth as long as the wielder wishes it. It is also the weapon Chu Wanning uses the most. It can also make willow branches come out of the ground to subdue, guard or attack. The two attacks he's seen using are 萬人棺, wherein a multitude of willow branches erupt from the ground and wrap around enemies/whoever and 風 an area of effect attack that takes out everything within a certain radius, imprecise but powerful.
- Jiuge: 蠱 Bewitch. A guqin made from the same wood that Chu Wanning was carved from. It shares a special bond with him as a result and he can summon it even if he has no spirit energy left. Its ability is 'Bewitch' allowing him to use its music to affect the mental state of others as well as break mind control/hypnosis abilities.
- Huaisha: 殺 Kill. A sword. It shows up very little in the actual series but it's supposed to be stronger than Tianwen. By putting some spiritual energy into the sword he can create a shockwave strong enough to rend the ground. He can also fly on it though he's afraid of heights so that's unlikely to happen.

- building magic tools and mechas: He has an interest in building magic tools, weapons and mechas (the biggest of these were around human sized in canon) of various uses, but what he's most famous for is a kind of mecha called YeYou Shen, which are humanoid mechas that could fight off demons or monsters that they'd sell for dirt cheap to poor and/or distant villages so that during an emergency, in the case where no one can go to defend them it can fight off these malevolent forces and protect the people. He's usually solely in charge of production and also maintenance which takes up a lot of time.

- Since he's actually made from a block of holy wood, he has a natural affinity for the wood element and also is able to understand wood/plant spirits. Much later on he can summon them but at the moment he isn't even aware of his past.

Other Noteworthy Traits:
- He smells like flowers all the time
- He is very lazy with laundry
- His cooking varies from terrible to not very good except in the case of wontons.
- His guqin playing is amazing
- he has an extra bit of soul that belongs to an alternate version of him which means he sometimes dreams of that alternate him’s life.
- his spirit core is fragile so if it’s targeted it can be very dangerous to him
- He turns into his five year old body due to an injury he sustained from fighting the ZhaiXin Willow which left some of its sap in his body if he uses his powers too much without taking his medicine While in his child form he goes by the name Xia Sini and seems to be just as strong as before except he’s...really small and all the limitations that that entails.
- he has good alcohol tolerance

Weapons & Other Special Inventory:
Whatever they have on them plus one (reasonable!) item of the player's choice. Pets/Pokemon/etc can be brought along, and don’t count as an item. Please don't try to bring in things like jet planes, for example. If you're not sure, feel free to ask! Please mark which items are on the characters' person, and which item they're bringing in as extra.
- his robes: are made from a special material that's self cleaning and also shrinks and grows with the wearer
- a pouch with a lock of his hair and Mo Ran's
- medicine: allows him to keep his adult appearance even if he uses a lot of spiritual energy. The effects last for seven days and he has about thirty doses on hand. The medicine is unstable, however, and if he gets overly emotional could fail.
- dragon talisman: summons a dragon that he can fly on. It can also suss out any nearby spells. It's implied to not be a real dragon but some kind of creature made of paper. It's afraid of fire.
- a child's hair clip
- handkerchief embroidered with haitang flowers


Color:

Yellow: #FFD700

Huisha was described as being a weapon that, in looks, suited Chu Wanning best and it is golden in colour. The glow of his spiritual energy is also often golden and most of his barriers are the same colour though it appears differently sometimes when they have a different effect.

Sample: Links to threads from within the last 6 months with at least 5 replies from you -- enough to get a sense of the character. TDM threads are easiest but not required.

Meme Thread: https://bakerstreet.dreamwidth.org/5703799.html?thread=2498015863#cmt2498015863
Meme Thread 2: https://bakerstreet.dreamwidth.org/5703799.html?thread=2496913015#cmt2496913015
TDM Thread 1: https://awoosh.dreamwidth.org/6331.html?thread=4193979#cmt4193979
TDM Thread 2: https://awoosh.dreamwidth.org/6331.html?thread=4193211#cmt4193211

[ OPTIONAL ] World Aspect:

JinCheng Lake was a place where cultivators would go to acquire special weapons called Holy Weapons. The weapons there were created by a god who had tasked multiple spirit beasts, many of them aquatic to guard them and only give them out to the worthy. When a cultivator approaches, a spirit beast would come out of the water if they deem the person worthy and ask them to complete a task. It could be anything from bringing a flower or food or, in once notable instance, bring the heart of your wife. In exchange for completing the request the spirit creature will give the cultivator a weapon that is stronger than average, that they can summon using their spiritual energy and usually has some kind of special skill.

(no subject)

[personal profile] wooden_one - 2019-07-05 00:17 (UTC) - Expand
alwaysfacepalming: (excited)

Lan SiZhui | Grandmaster of Demonic Cultivation

[personal profile] alwaysfacepalming 2019-07-02 02:07 pm (UTC)(link)
Applicant Info

Name: Q
Contact: dylandypwns [at] gmail.com; [plurk.com profile] 9_in_japanese
Current Character(s): none

Character Info

Character's Name: Lan SiZhui
Character's Canon: Grandmaster of Demonic Cultivation
Character's Age: 16
Canon Point: Yi City
Background/History: Born Wen Yuan in the now-extinct QishanWen sect, he is now the only living survivor of the sect. He was rescued from the abuse of LanlingJin sect and taken to the Burial Mounds with other Wen survivors by Wei WuXian. He bonded with WuXian despite WuXian teasing him, spending time with him and being taken into town with him. It was his first trip with him to Yiling where he met Lan WangJi, who was mistaken for his father when Yuan ran into him on accident while trying to find WuXian and began to cry. Because of WangJi buying him toys while WuXian could not, the nicknames of “Brother Rich” and “Brother Poor” as well as WuXian being more of a “mother” came to be.

He was still with WuXian at the siege of the Burial Mounds which killed WuXian, any remaining Wens either killed then or prior. Yuan survived, rescued by WangJi. He was very ill at the time and the fever caused him to forget all of his previous memories of WuXian and his family.

Taken back to the GusuLan sect, he was adopted by WangJi as his son. It is likely that until around age 6, he was raised by his uncle, Lan XiChen, the sect leader. WangJi was incapacitated for 3 years and SiZhui displays similar mannerisms to XiChen. Around age 10, he would have begun training as a junior disciple of GusuLan sect, learning to cultivate as well as follow their 4012 family rules. Unsurprisingly, he quickly became a model disciple for his age. At age 16, Yuan received his courtesy name, Lan SiZhui.

Because of his being a model of the GusuLan sect, he became a leader to juniors his own age, being the one in charge when the sect sent juniors to aid the Mo Village from walking corpses which were attacking at night. What started as a normal “capture walking corpses” assignment turned into a demonic left arm killing four people and SiZhui made the decision to call a senior to assist them, unknowingly being aided by WuXian who they believed was Mo XuanYu. SiZhui lead the juniors through the struggle to control the arm before the arrival of WangJi, the senior who had seen their flare.

At Dafan Mountain, SiZhui again led the GusuLan juniors, looking for the cause of problems on the mountain. This turned out to be a demonic statue which Jin Ling incited to attack. Showing his good nature, SiZhui tried to stop other cultivators from attacking Wen Ning after WuXian summoned him to assist.

After accompanying WangJi back with "XuanYu", SiZhui led the juniors out again. Someone began leaving them weird signs which drew them to Yi City. A group of juniors from different sects was terrorized by bamboo knocking in the heavy fog until they found WangJi and WuXian, soon finding out the knocking was meant to save them from the real danger in Yi City.


Strengths:
For the purposes of the Strengths and Weaknesses, Mo XuanYu (the “lunatic” nephew of the Mo Village’s leader) will be named as that is who SiZhui and others believe him to be, but he is actually Wei WuXian summoned back into Mo XuanYu's body.

Leadership: SiZhui displays all the qualities of a leader and others around him follow it. He is clearly the one in charge of the group of juniors at Mo Village, being the one to explain how they will be getting rid of the walking corpses to Madame Mo while the other juniors remained silent. When people began to die around Mo Village, it was primarily his decision to light the flare to summon a senior disciple to assist them, only being asked by Lan JingYi if he had. The other juniors turned to him for decisions which he provided, including using their robes which had protection incantations sewn in to try and stop the demonic left arm as well as using their swords to form a barrier to try and contain it until a senior could arrive.

He is also the one to reprimand the others, pointing out JingYi’s improper behavior for chasing and threatening to beat up Mo XuanYu and telling the other juniors to mind their words for talking about XuanYu behind his back, giving direction again so they would no longer stand idle.

His leadership abilities eventually lead to juniors of other sects listening to him, including having Jin Ling, the temperamental heir apparent to LanlingJin sect, as a frequent traveling companion.

Diplomacy: SiZhui is by far the most diplomatic of the juniors. He is the one who takes the lead in talking with others not of their sect, knowing just the right words and attempting to placate others depending on the situation. Examples include: protecting XuanYu when XuanYu’s cousin was trying to physically attack him; stopping Madame Mo from attempting to harm XuanYu after the first death while trying to explain how it could not have been him; and speaking to sect leader Jiang Cheng on Dafan Mountain. He also doesn’t look down on others, speaking to XuanYu, deemed a lunatic, as if he would have anyone else.

Bravery: In the face of the complete unknown, SiZhui is not one to run away. At Mo Village, when the demonic left arm killed its first victim, he realized there was a problem, but chose that they were going to call a senior to assist and stay to protect as many people as they could in the meantime. He also led the GusuLan juniors to the cave on Dafan Mountain. Yes, at XuanYu's insistence, they left the cave, but he stayed to listen to XuanYu's explanation of how he'd figured it out. He also didn't run when they spotted the statue actually devouring someone.


Weaknesses:
Occasionally childish: While SiZhui generally acts very mature for his age, he is also very capable of acting like a child when the opportunity presents itself. When trapped and tied up in a cave with many other juniors from his own and other sects, SiZhui tried first to mediate when a fight broke out, initially between juniors from LanlingJin sect, though others started to involve themselves as well, including JingYi. After a few attempts at mediation and one too many elbows from other juniors, SiZhui gave up mediation and began to fight with them as well. He is also quick to agree with - and later instigate on his own - comments about WuXian being poor.

Example:
Wei WuXian - “Me? It’s not like you don’t know how broke I am. How could I have gotten enough money to hire people?”

Lan SiZhui nodded in a hurry, “Yes. I knew it! I knew that, Senior, you really are very broke!”


Not always street smart: There are multiple occasions where SiZhui occasionally slips up small things due to lack of experience. He and other juniors from GusuLan forgot to restock flares before heading to Dafan Mountain because they normally don’t need them, having needed apparently their last one to call a senior to Mo Village, something that delayed additional reinforcement from any sect in locating the group of cultivators and WuXian dealing with a now animated demonic statue. He, JingYi, and other juniors were also lured to Yi City, enticed by weird symbols, including dead cats, someone was leaving them. It was also a similar slip that allowed himself and others to be abducted and taken to a cave in the Burial Mounds.

Boat sick: Despite the fact that he lives near Gusu and Caiyi Town, which is an area primarily navigated by small boats on canals, SiZhui becomes ill on boats. On a normal basis this would not affect him, but anything that requires being on the water at any point reduces his ability to function.


Powers/Abilities:
In general, he would be able to use cultivation as a disciple of GusuLan sect. Even for his young age, he is good at it. WuXian himself notices specifically “the boy leading the group is especially exceptional in terms of potential”. What this means is that he is able to:
  • Manipulate his own spiritual energy

  • Use a combination of his high level of knowledge, talismans, and his spirit energy to combat ghosts, spirits, demons, and monsters

  • Sword flying - it is common that cultivators with a decent golden core and sufficient training can fly on their swords

  • He can play the guqin, a large zither instrument. As GusuLan sect’s “specialty” is music, they have songs that have different effects. SiZhui is still in the process of learning “Inquiry”, which allows the player to speak to nearby spirits, but he has been told that his guqin language is very good.


Other Noteworthy Traits: While never really discussed, SiZhui is likely the current next in line for sect leader if something should happen to both Lan XiChen (the current sect leader and SiZhui’s adopted uncle) and Lan WangJi (the Second Master and SiZhui’s adopted father).

He also holds the odd distinction of having been buried twice - once by WuXian trying to make him grow as if he were a radish and second by WangJi in a pile of bunnies.

Weapons & Other Special Inventory:
On his person, he would have a collection of talismans which run the gamut from fire starting to spirit suppression. He would also have his sword, which is not named in the book though it likely has one - going based on all the older main characters having named weapons. An item to receive would be his guqin.

Color: Blue! The primary colors associated with the GusuLan sect are white and blue. Also “Lan” means blue.

Sample:
TDM threads
meme thread

World Aspect: N/A

Re: REVISIONS

[personal profile] alwaysfacepalming - 2019-07-05 15:02 (UTC) - Expand

Re: ACCEPTED

[personal profile] alwaysfacepalming - 2019-07-05 18:00 (UTC) - Expand

Revisions

[personal profile] indigomagic 2019-07-02 09:13 pm (UTC)(link)
Application

Name: Carmen
Contact: PM to this journal is preferred!
Current Character (s): N/A
Charater’s Name: Miden
Character’s Canon: Children of the Whales
Character’s Age: 16
Canon Point: Chapter 25
Background/history: He’s a daimonas, so....
Strengths:
1) Open: Miden isn’t used to people accepting him for what he is, so he’s relatively cool with other people being weird. He’ll be okay with whatever kind of crazy you can throw at him, because his crazy is probably weirder. As long as you aren’t trying to kill him, you can pretty much be Miden’s friend (because most of the new people he’s met are trying to kill him).
2) Loyal: Miden doesn’t have many friends now that people know what he is. Therefore, if you care about him, you will be everything to him. He’s desperate to find someone who accepts him, so he’ll try to make as many friends as possible. He would literally fight the world to protect his friends, and if you are foolish enough to hurt one of them, you are dead. This is pretty much what keeps him going now that he knows his demonic origins, and he’ll find a friend in anyone he can.
3) Strong-Willed: Miden can make people think he’s nearly fearless, even if he feels the exact opposite on the inside. He’s not above presenting himself very differently from who he really is, especially now that he knows what he is. Though he tries very hard to keep his origins a secret from people he doesn’t know, Miden will also try to make sure that he doesn’t lose himself trying to keep his secret. Even if he’s ready to collapse, he’ll still make it look like he’s totally confident.

Weaknesses:
1) Reserved: As an elemental, Miden knows that people who know what his origins are and what they mean won’t like him because of it (at his home, people kill daimonas like him because they think that all daimonas are evil, no matter how good their character is). Therefore, he’ll try to make sure people don’t find out if he thinks they won’t like him if they do. He might try to show off his powers discreetly, but he’ll be very careful not to let slip that he is an elemental (he’ll probably try to make it look natural). If he trusts you enough, he might reveal his origins, but he might try to almost inspect you (I promise, he is not a dog).
2) Insecure: Though Miden might be very good at presenting himself as practically invincible, he definitely isn’t. He’s good at pretending to be confident, but not so good at actually being confident. He’s also terrified of being rejected by people, terrified of hurting people with his powers if they go out of control, and terrified that his abilities will be used as a weapon.
3) Awkward: Though he tries to be strong, Miden actually has the people skills of a rock. He doesn’t know how to handle social situations well, and he’s embarrassed when people are too nice (in his opinion). Or they just weird him out. This also puts a wall up between Miden and his friends, and he can come off as shy or distant.
Powers/Abilities:
—As daimonas, Miden can use thymia (a.k.a, basically carry out telekinesis). His aura will appear by an object (or person) and he can move that object or person at will.
—Miden can also use the aura as a shield if it isn’t attached to an object, and break things.
Other Noteworthy Traits: He’s very easy to manipulate.
Weapons and other Special Inventory:
The clothes on his back (including a cloak).
Staff (extra)
Color: Blue, because it’s the color of his (normal) thymia and markings.
World Aspect: N/A. I’ll weave a few into plots.
TDM: https://awashlogs.dreamwidth.org/469.html#comments
https://worlds.dreamwidth.org
https://worlds.dreamwidth.org/1572.html#comments

Re: Revisions

[personal profile] indigomagic 2019-07-02 09:15 pm (UTC)(link)
Ignore the other one, too.

Re: Revisions

[personal profile] indigomagic - 2019-07-02 21:16 (UTC) - Expand
geniusinventor: (2)

Impey Barbicane | Code: Realize

[personal profile] geniusinventor 2019-07-03 05:34 am (UTC)(link)
Applicant Info

Name: Rubie
Contact: [plurk.com profile] rubiesriot
Current Character(s): Caramia ([personal profile] ifionlyhadthecourage)

Character Info

Character's Name: Impey Barbicane
Character's Canon: Code: Realize
Character's Age: 27
Canon Point: End of common route (Chapter 8)
Background/History: I’m just gonna steal Sib’s link to the common route here. Impey does have a wiki page, too.

Strengths:
Charismatic. While first impressions might not be Impey's strongest suit, as he'll often come off as too flirtatious or cocky, his charm, kindness and ability to be so genuine is enough for people to stick around him anyway. He's the first to lighten up a tense mood, as well as the first to offer solutions to a problem. Because of this, he makes for a very good leader when the situation calls for it, and very easily inspires others.

Resilience. This goes for both physical and mental resilience, but through and through, Impey can recover from just about anything. He can take hits that would knock people out and still stay standing. This is partially due to the fact that he’s not actually human, but in general, he keeps himself in peak condition. Beyond that, Impey can also recover from difficult circumstances very fast. As stated above, he’s the first to break up a tense situation, and he rolls with all the teasing he gets from his friends with ease.

Intelligence. Though he might not seem it within the first conversation with him, Impey is incredibly clever. He boasts about being a genius engineer, and it’s not incorrect. He's constantly tinkering to figure out how to make things better or get his works in progress to be successful. While he does make dud inventions occasionally, the ones that work successfully are top of their class. Plus, he's proven himself to be quite the strategist as well. Though he may be a goofball about certain things, even in (actually, especially in) serious circumstances, he does plan things ahead of time, and quite thoroughly at that. When he decides to do something dangerous, everything is usually already planned out before he even leaves his home.

Weaknesses:
Reckless. As comes with any optimistic idiot, Impey's very reckless. He has trouble seeing the probabilities of outcomes, and instead simple sees things as "Options 1, 2, 3...", and will just choose the one that best suits his desires, no matter how hard it is to achieve. He does take necessary precautions and plan ahead (see above), but in the moment, he can make very hot-headed decisions. That isn't to say that his critical thinking flies out the window during intense situations, but his judgement gets horribly clouded by the fact that he wants the best possible outcome out of things. On top of this, Impey will often pull off dangerous stunts without a second thought because of his sturdiness-- which often gets him into some pretty risky situations.

Stubborn. Impey is… very set on his ideals. He gets very upset if things stray away from what he thinks is the right thing to do. Once he sets out to do something, he is going to strive for it, no matter if they’re long term goals or short term goals. Impey has yelled at a friend of his for killing an enemy while he was trying to diffuse the situation, and didn’t settle down until it was pointed out that they still weren’t safe and needed to leave (and he was still upset about it afterwards, so nothing was really resolved in the end. Whoops.)

Bleeding Heart. Impey's kindness is incredibly vast. So much so, his views on other people is very highly regarded, even for those whom he butts heads with or who have wronged him in some way. Killing someone is an absolute no-go, and even more, the guy can't find it in himself to even be angry with anyone for any extended period of time. Impey wants people to be their best selves, and that means everyone. But... this can be extremely detrimental, especially in cases where the person isn’t the type to be redeemed; or where doing all one can to keep someone alive is just going to end poorly. It can leave him very vulnerable to being manipulated or betrayed.

Powers/Abilities:
Impey is a vampire... which seems to be “a race that is in peak physical condition times 20” in his canon. He’s overly durable and athletic, but doesn't seem to do the whole "drink blood" thing.

Other Noteworthy Traits:
Impey is an engineer! He likes to tinker and can invent useful stuff (sometimes)!!! He’s also an excellent cook, stated by everyone in canon who has eaten his food, so that has to count for something, right? Aside from that, he’s functionally just a class clown sans the class.

Weapons & Other Special Inventory:
His usual attire, which consists of:
- 1 unnecessarily huge wrench
- A tool belt, presumably with a combination of basic tools like screwdrivers, nuts, bolts, plyers, hammers, tape measure, and scissors.
- dumb goggles (safety first!)
And his extra item is going to be his dog, Sisi! The most dapper dog ever.

Color: Red! Mostly because of his hair color, but personality wise, red’s got the advantage of being both a warm and passionate color, which fits Impey well. #b84f4b, which is just a color pick of his hair ¯\_(ツ)_/¯

Sample:
Peak Idiot
And then my top level!

[ OPTIONAL ] World Aspect:

Re: ACCEPTED

[personal profile] geniusinventor - 2019-07-05 04:48 (UTC) - Expand
whitelotus: (Default)

luo binghe | scum villain's self-saving system

[personal profile] whitelotus 2019-07-05 09:24 pm (UTC)(link)
Applicant Info

Name: Kate
Contact: Journal PM.
Current Character(s): Ardyn Izunia (FFXV)

Character Info

Character's Name: Luo Binghe.
Character's Canon: The Scum Villain's Self-Saving System.
Character's Age: Early to mid-twenties.
Canon Point: Chapter 59, when Luo Binghe is falls unconscious after a fight with Tianlang Jun and is put inside a stone coffin by Shen Qingqiu. What a bro.

Background/History:

Luo Binghe is the protagonist in a Stallion Novel. He's born to a demon father and a human mother, gets abandoned at birth and grows up begging on the streets before being taken in by a poor maid. When she passes away Luo is then found and chosen to join the Qing Jing Peak in order to start training. The person who has chosen him is Shen Qingqiu who is an asshole in every way. One of Binghe's earliest encounters with Shen is where the other pours hot tea over him before walking away, causing Luo to cry and blame himself. He's also treated poorly by some of the others on the Peak too, it's a wretched childhood but one Luo faces with good grace anyway.

Originally Shen continues to be an asshole and pushes Luo into the abyss, a place between realms. Luo stays there for five years and comes back as a blackened version of himself, super strong and handsome too. He kills millions, ruins countries and has a harem of hundreds of wives and women. However that doesn't happen due to the transmigration of a reader into the body of Shen Qingqiu. Now Binghe's shizun is being kind and it's admiration and devotion for days. He's taught properly and is chosen to represent in battles against demons and stand the Immortal Alliance Conference where after fighting he's eventually kicked into the abyss by Shen anyway.

Luo comes back early, as expected with the Xin Mo Sword, takes up residence in the Huan Hua Palace, exerting his influence and taking charge, however there is no interest in women let alone a harem. Soon he ends up fighting Shen who destructs his own spirit energy and dies. Mourning, Luo takes Shen's body and keeps it for five years, looking for a way to bring his master back. Funny enough, Shen comes back after five years in another body thanks to a special plant and they both cross paths when the Shen is picked up by another demon. Luo realizes the Shen he's been seeing (and smooching) in his dreamscape is actually the real Shen. At the same time, another not!hero by the name of Liu Bingge has stolen the corpse of Shen to bury him properly. Luo goes to cause a big fight at the Peak to draw the real Shen out of hiding, yet someone else steals the real body. Luo takes Shen to the demon realm, trying to come to terms with the fact that his Shizun hates demons and by default means he hates Luo, confirmed due to the event at the abyss. How difficult when he's so besotted with Shen!

Suddenly without warning the current Shen Qingqiu suddenly dies; his real body is now in the demon mausoleum where Shen awakes. Luo realises this and goes there, breaking in with 200 Black Moon Rhinoceros Pythons to fight his father and cousin to save his Shizun and eventually he falls unconscious due to exertion.

Strengths:

Luo Binghe is a character that should be super complex but at the same time seems to have two emotions ranging from "Is Shizun here?" to "Ah my Shizun is here". Asides from those there are other strength's to Binghe's personality that get somewhat overshadowed by the infatuation he has for his teacher.

Binghe is one full of stubborn determination both mentally and physically. He has been shown time and time again to not change his mind on something when it is made; normally when it comes to something involving Shen QingQiu. Even when his teacher dies, Binghe stubbornly looks after Shen QingQiu's corpse for five years, fending off any attempts to steal it back for a proper burial (looking at you Yiu) and rarely steering off course unless he truly, truly has to.

Binghe also has a blessing in the form of a protagonist aura being another strength. Unbeknown to him, being the hero of the novel affords Binghe some leeway when it comes to certain things. If something is life threatening to him in a way that does not align with the book's outcome, a random event has a chance of happening to intervene. Last time it was random rubble from the ceiling taking out the villain when there was no apparent way out of it all. Being the protagonist also means that Binghe looks great and has somewhat of a charm to him (in the book) and gives him a quiet sort of confidence that is very much "well this is this, that is that". We're talking the kind of protagonist writing that has his hair shimmering as he flicks it kind of skills, or the ability to talk people into anything if he puts his mind to it.

Also a strength is the fact that Binghe is half demon, half human. Tying in nicely with the protag aura, this means that Binghe's skill set and powers are the best of both worlds and making him more powerful than the average cultivator or demon. Originally it would have made Binghe into a very typical trope in terms of skills, taking over the world and amassing a harem. Now he's less of a trope but still very powerful and one day may have the ability to look at things from both points of view. One such power that Binghe is able to wield efficiently due to his duality is his dreamscape work. Whilst studying cultivation techniques under Shen Qingqiu, Binghe was able to study under Meng Mo (a dream demon) to learn to craft vast dream landscapes and those who reside within it. It's alluded to that no usual demons can learn them so well so quickly.

Weaknesses:

Despite being a protagonist, Luo Binghe also has an array of weaknesses to go with his strengths, though mostly these things have come around due to his own self being changed by the route of Shen Qingqiu deviating from the original norm.

Stubbornness is a two sided coin and being so stubborn can also get Binghe into trouble as it does keep him out of it. When Shen Qingqiu dies, Binghe is constantly in battles with Lord Yiu as Binghe has kept his teacher's corpse and the other wishes to retrieve it. There's no reason to be keeping it, but the stubborn part of Luo Binghe insists on it and in doing so causes around five years of strife for himself and some others around him. He's also difficult to get to change his mind if anyone but his teacher is asking him to and even then sometimes Binghe will still keep his own thoughts and mindset to himself.

Binghe is also easily prone to bouts of insecurity about himself since his time in the abyss. He understands that not everyone likes demons and is wholly aware of what his heritage can bring when it comes to the thoughts of others. He believes that due to this, Shen Qingqiu will eventually leave him and instead of facing this head on and resolving it, Binghe instead sits on those thoughts, letting them shape his actions instead. This can also lead to bouts of jealousy when it comes to said teacher and should Shizun be talking to anyone else it can be guaranteed that Binghe will want to know who they are and what it's about. If it's anyone who has the potential to "take away" his teacher then they could find themselves being confronted about it. Binghe is known to have a mean streak at points, the "original Binghe" was astonishingly cruel and sometimes it still comes through on the "new" Binghe.

“In any case, I’m not even as good as an animal in Shizun’s eyes, so I might as well act like one.”

Naivety is another weakness of Luo Binghe. He is far removed from being a stoic, calm cultivator and often thinks more in the heat of the moment than beforehand. Binghe can also be drawn into an argument and often speaks what is on his mind regardless of whether it's good or bad, often getting himself into trouble more than anything with it. Binghe even hands over his sword to his father, putting the world at risk of being sundered, rather than plotting something else to avert said crisis.

Binghe can also be a bit of a crybaby, but only around Shen Qingqiu.

Powers/Abilities:
• Heavenly Demon Blood - When the blood of a demon possessing this ability is consumed, the victim is unable to resist the will of the owner.
• Fast Regeneration - Luo Binghe has the ability to regenerate very fast. He can also control how fast his wound regenerates, shown when he "preserves" the sword scar that Shen Qingqiu gave him through the chest, as well as through the hand.
• Dream Enchantment - As a result of Dream Dream Demon's teachings, Luo Binghe can create dreams with detailed people and scenes.
• Binghe has been known to be able to collect demonic energy into his hands to help with the blows that he lands.
• Binghe is also said to be fast on his feet with amazing strength behind his blows.

Other Noteworthy Traits: Luo Binghe is half demon, half human meaning he has the ability to lean skills from both sets. He's also decent at hand to hand combat and can cook well.
Weapons & Other Special Inventory: His sword, Xin Mo (Heart Devil Sword), a demonic blade of immense power. It is said to be disobedient and a pain in the ass to wield, but due to being the super special protagonist of the novel, Binghe seemingly has few issues wielding it to begin with (though it does become a problem near the end of the novel).

Color: Red, it's not only the colour of his eyes but also a colour for violence, passion, danger and anger. It's also one of the colours that Luo Binghe has worn and he doesn't shy away from spilling blood either.

Sample: TDM Thread
Bakerstreet thread.

[ OPTIONAL ] World Aspect: Black Moon Rhinoceros Pythons please!

"At first glance, the great beast appeared to be some sort of rhinoceros, a single horn curved like the crescent moon atop its head. But, opening its mouth and trumpeting, it spat out a giant scarlet python from its blood-red maw. The rhinoceros’ call mingled with the snake’s hissing cry, creating an especially shocking clamour."

Re: ACCEPTED

[personal profile] whitelotus - 2019-07-07 20:47 (UTC) - Expand
kuron: (Default)

kuron | voltron: legendary defender

[personal profile] kuron 2019-07-07 05:02 pm (UTC)(link)
Applicant Info

Name: dana
Contact: dana#4837 | pm to this journal
Current Character(s): none

Character Info

!! APPLICATION CONTAINS SPOILERS FOR THE SERIES !!

Character's Name: (Shirogane Takashi) Kuron
Character's Canon: Voltron: Legendary Defender
Character's Age: roughly under two years chronologically, mid-twenties physically
Canon Point: End of 6.05 (The Black Paladins), before Keith caught him during the fall
Background/History: Shiro | Kuron
(Because the character is a clone, I'm linking the original's wiki as well, as they share memories up to a certain point.)

Strengths:

(+) Altruistic Nature - A trait that he shares with his originator, Kuron is optimistic and sympathetic towards others. He enjoys the work he does as a paladin, finding fulfillment in helping others, and is critical of decisions that create risks more than is necessary. That his altruistic nature comes naturally to him has made him an especially successful clone of Shiro's, allowing him to form genuinely positive relationships with the paladins of Voltron and their allies.

(+) Fighting Prowess - Because he's a copy of Shiro, who was known as the Champion in the gladiator rings aboard Zarkon's ship, Kuron was designed to be an exceptional fighter capable of the same feats as his original. It's heavily implied in the series that Kuron's body was put through several tests to match Shiro's recorded abilities, and his continued survival after having escaped Haggar's ship (albeit with some assistance) proves that his instincts are just as good as Shiro's.

(+) Natural Leadership - Leading others comes naturally to Shiro, which stands to reason that Kuron is just as capable. It's shown in the show that he's capable of handling the team well, as none of the other members of Voltron suspected that something was off with him until Lotor's involvement catalyzed the beginning of Haggar's ultimate plan for him. Kuron is a compassionate and sympathetic leader at the best of times, and a stern and decisive leader at the worst.

Weaknesses:

(-) Aggressive Personality - Kuron isn't a perfect copy of Shiro; one of the biggest flaws in his creation is a latent aggressiveness that is enabled by Haggar's control over him. At the worst, he's critical of the paladins in a manner that's uncharacteristic of Shiro. This flaw is further elevated by Haggar, and is used against Keith during their fight at the clone facility.

(-) Mindlink Susceptibility - Adjacent to the above-mentioned flaw, Kuron can be hacked, for a lack of a better term. The technology available to the Galra is so advanced that Haggar can control him using programming embedded in Kuron's prosthetic arm. Removing his arm removed Haggar's control over him; however, the technology that facilitate the hack, so to speak, still exist within him, to an extent of which is unknown and unexplored in the series itself.

(-) Identity Crisis - Short but simple: Kuron doesn't know who he is without Shiro's memories and relationships to define him. His being a clone was only revealed to him prior to the fight that results in his "death", and in his one scene where he's not under Haggar's control, Kuron displays utter horror at the knowledge of his created purpose and the actions he was forced to make to achieve said purpose. Unfortunately, he "dies" before this can be fully explored in the series.

Powers/Abilities:
- Arm Sword/Cannon (can fire ionic blasts)
- Martial Arts
- Technological Know-How (his originator was a high-ranking pilot with an engineering background)
- Leadership Skills

Other Noteworthy Traits: Kuron's a clone created by greatly advanced technology, with his original's auto-immune illness cured entirely. Inferring from this, Kuron's immune system is more efficient than that of a baseline human, but doesn't leave him invulnerable. He can still get sick and will still need recovery time from illness and injury or wound, respectively.
Weapons & Other Special Inventory:
As his prosthetic arm doubles as a weapon, I'll leave it up to mod discretion whether or not he can keep it. Player preference is to keep the arm if allowed.

Color: Red. Color preference would be black or purple for character significance, but as they're not in the options, red would be the next choice. Red is the color strongly associated with Keith; he's Shiro's closest friend, ostensibly Kuron's, and there is little Kuron wouldn't do for Keith especially in light of the aftermath of Kuron's pull point.

Sample: link

[ OPTIONAL ] World Aspect: N/A

(no subject)

[personal profile] kuron - 2019-07-08 02:14 (UTC) - Expand
meridio: (07)

Somnus Lucis Caelum | Final Fantasy XV

[personal profile] meridio 2019-07-07 08:49 pm (UTC)(link)
Applicant Info

Name: Jae
Contact: PM / [plurk.com profile] welzes
Current Character: Berkut | Fire Emblem Echoes | [personal profile] superioritis

Character Info

Character's Name: Somnus Lucis Caelum
Character's Canon: Final Fantasy XV
Character's Age: Old (somewhere around 2030)
Canon Point: Chapter 14 - after the battle against Noctis and co.
Background/History: "He's still a dick, but now he's a nuanced dick."

Strengths:

Noble: Now wait just a minute, you might say. Didn't this guy murder someone for the throne? Well, yes. He did do that. No one is saying Somnus doesn't have issues.

That Somnus is a pretty terrible person is the irrefutable truth. As a king, however, he embodies all the noble qualities of one. Even during his worst episodes of envy, he never forgot the people under his care. In the present, he's made safeguarding the future of humanity his first and foremost priority, having long cast his selfishness aside with the realization that there are bigger things than his personal ambition. He matured from a green ball of envy into someone worthy of being called the Founder King, all for the world, and is the best version of himself for it: a protector to the people.

Fair: Somnus is that person who insists on playing fair and square, even if he doesn't end up winning a single match. He's a bonafide but equitable loser. Having played second fiddle for the majority of his prime, he's intimately aware of what it's liked to be chopped liver. The sorrow, the envy, and the resignation of being rejected—he doesn't wish any of it on anyone, so he treats everyone equally and expects the same for himself. This is arguably his greatest boon, as it gives others the chance to prove themselves in situations where he would normally be short on patience.

Steadfast: Somnus didn't have very good PR prior to his ascension, because no one wanted a pyromaniac on the throne and that's honestly a legitimate complaint. But the fact that he pushed onward in his campaign to nip the Scourge in the bud speaks volumes about his refusal to waver in his duty—even more so once he learned of his calling and wholly devoted himself to it. While he bears no love for the treacherous things he's done, he never once bemoans his fate. He sucks it up and keeps going, because that's what he must do. Being a king of Lucis is not a fun job, let me tell you, but you won't hear his complaining about it.

Weaknesses:

Ruthless: Somnus' understanding is that a king leads, not coddles. He is not nice. The kindest person in their time described him as someone who'd do anything to get his way, and this is exactly why younger siblings are a menace to society. If it means fulfilling his duty, Somnus will exploit others and burn bridges without apology (or with one that doesn't sound sincere in the heat of the moment). This unrepentant part of him has simmered down over the years; however, he's still eerily capable of separating heart from duty. He's not ignorant to the nature of his worst deeds, but views the cruelty in them as a necessary evil. His overall methods have broken relationships more than once.

Self-righteous: This is a double-edged blade in that Somnus uses sound rationale to back his actions, only for those very actions to sometimes be so rooted in cold pragmatism that they hurt him in turn. He genuinely believes that the (dirty) things he's done have all been for the greater good. He can apologize to those he wronged all he wants, but he neither expects forgiveness nor takes action to right those wrongs, because they were right. He's called out on this and doesn't have anything to say for himself in his defense. The House of Caelum is duty bound to serve the prophecy, and Somnus is rather miserable for it. Feels bad, man.

Obstinate: Somnus doesn't back down once he's made up his mind. He also used to think he knew better than everyone, because he was a judgmental punk who, to his credit, could dissect a situation objectively. As a result he was unyielding in his opinions, souring interactions with those who were in disagreement. While this is less of an issue now, he still remains severe to the point of coming off as unreasonable where his duty is concerned. Most mortals, after all, have their sights set on their priorities differently from one whose soul has been preserved for millennia for a single purpose.

Powers/Abilities:
- Like all the rulers of yore, he conjures weapons from thin air and warps using them. Although he prefers a sword, he wields a spear as well.
- Somnus has access to magic and a preference for light-based spells. He should also be able to erect a shield around himself.
- Remember Chucky? Somnus is Chucky. His soul jumps into a giant doll and stabs things. Alas, this expensive toy will not be arriving with him.
- If his sword breaks, he can and will wrestle, because he doesn't believe in stabbing people with broken blades.
Other Noteworthy Traits: Somnus' soul posthumously takes the form of The Mystic—named "for his mesmerizing feats on the field of battle"—and stands at a whopping thirteen feet in height. He's capable of shedding this armor and appearing as he did in life. He also plays chess, but apparently sucks at it.
Weapons & Other Special Inventory: + 1 Blade of the Mystic

Color: Blue - the color of his sash is royal blue. He is very blue, so blue he will stay.

Sample: Tally-ho!

[ OPTIONAL ] World Aspect: N/A

(no subject)

[personal profile] meridio - 2019-07-07 21:01 (UTC) - Expand
subzeroes: (pic#13213063)

ignis scientia. — final fantasy xv

[personal profile] subzeroes 2019-07-07 09:43 pm (UTC)(link)
Applicant Info

Name: shari
Contact: pm!
Current Character(s): n/a

Character Info

Character's Name: Ignis Scientia
Character's Canon: Final Fantasy XV
Character's Age: 22
Canon Point: Mid Chapter 9
Background/History: here

Strengths:

composed — Perhaps Ignis's most notable strength, and personality trait as a whole, is his ability to stay calm in dire situations. He is not the type to panic while under stress, and neither is he one to assume that any situation is impossible to get out of. Ignis is, at his heart, a problem solver, who challenges himself regularly to keep his mind sharp — whether the challenge comes from fighting tactics or new recipes, Ignis is someone who cannot let his mind rest, responsible to no absolutely end.

tactician — Which is onto the next point, Ignis is very, very smart. In many ways, but most profoundly in his capabilities for strategy. Constantly throughout the game, Ignis offers Noctis his council and opinions on difficulties at hand, both in political moves and in the very frequent fights they find themselves involved in. Ignis has a brilliant mind, unparalleled within the rest of the party, and he becomes a very stable backbone for most of the main characters to lean against.

nurturing — Despite not being much older than Noctis, Ignis takes the role of caretaker very seriously within the group, providing the team with meals and council. For Ignis, his job is exclusively providing Noctis with insight, but he goes above and beyond with his caretaking, doing his best to set a good example for the young king to be. Therefore, he abides by a very strict lifestyle with few indulgences, while at the same time dedicating the majority of his time to Noctis and his benefit. His nurture extends to Gladio and Prompto as well, which shows that Ignis has a rather large heart, ranging wide enough to protect all those close to him.

likable — Despite the generally icy demeanor Ignis presents himself with, he has quite a dry sense of humor that makes him largely well liked and charismatic with most people. Ignis is not someone who struggles to make friends anywhere he goes, and his air of professionalism is only benefitted from his, at times, somewhat childish puns or jokes. Safely said, Ignis is a charming person, who wears the image of professionalism, but is deep down, a little bit of a dork.

Weaknesses:

a bit of a show off — Ignis knows his own worth, but he can becomes quite cocky about it at times, sometimes manning a bit of a passive aggressive tone with people when he believes they aren't living up to their full potential. He isn't as tough love as say, Gladio, but even with his nurturing nature, he far from coddles anyone. Occasionally, he holds himself on a pedestal, which he expects everyone else in his life to be able to keep up with.

perfectionist — In the same thought, Ignis can be called vain in his own perfection. He demands nothing else out of his own performance, as well as the performances of those around him. The only time he ever really becomes disgruntled, or less of his calm, collected self, is when things don't go the way he plans, or when people don't follow his instructions. In reality, Ignis is a bit of a passive aggressive person as a whole, he tends to slight and sneer at people, rather than get explicitly angry. Even this is a rarity for him, though — usually he's very understanding and composed.

can be reckless — When it comes to Noctis' wellbeing and safety, Ignis knows few boundaries in keeping himself safe in order to protect the prince. That in mind, he proves to be quite careless with himself solely in relation to Noctis being in trouble. This is the sole point of his character dedicated episode, in which is pulls of a careless stunt, in order to protect Noctis.

suspicious — Ignis can be considered slow to trust, and generally suspicious in nature, due to his upbringing being trained to protect Noctis at all costs. Obviously in a hierarchy, protecting royalty is both the most rewarding job a person could have, and the most stressful, Ignis being someone who goes above and beyond the written bounds of his duties. Therefore, he can interpret people as threats before they're considered acquaintances, entirely because he has this self made paranoia instilled in him, in order to keep Noctis safe.

Powers/Abilities:
daggers. Ignis fights in a style that combines acrobatic flexibility and throwing knives or polearms.
magic. Ignis is also the most proficient user of magic out of the group, although this is made up in the fact that he's also "squishy".

Other Noteworthy Traits:
cooking. I've mentioned it a few times in this app, but Iggy is a great cook and does the cooking for the team whenever they don't eat out.
driving. He also does most of the driving, whenever Noctis doesn't want to.
nerdy. He's also a big, big nerd, with a big, sexy brain.

Weapons & Other Special Inventory:
— clothes on his back.
— twin daggers.

Color: Blue please! Ignis looks better is cooler colors, also I'd say icy would be a good way to describe him.

Sample: here.

[ OPTIONAL ] World Aspect: n/a

(no subject)

[personal profile] subzeroes - 2019-07-07 23:40 (UTC) - Expand
whereabout: (FUCK YEAH PUPPY BOWL)

[personal profile] whereabout 2019-08-12 01:06 am (UTC)(link)
Reclaim:

Name: Sam
Contact: [plurk.com profile] atkascha
Character Name: Joshua Bright
Character Color/Hexcode: blue, #000033
Link to Original Application: https://awashmods.dreamwidth.org/1971.html?thread=63411#cmt63411

There's nowhere in the reclaim form to mention this, but for the reclaim I'd like to canon update him to after the events of Zero no Kiseki! He's a more well-adjusted Joshua.
withwisdom: (⟡ flower)

[personal profile] withwisdom 2019-08-12 01:24 am (UTC)(link)
Reclaim:

Name: Marion
Contact: [plurk.com profile] canarycry
Character Name: Zelda
Character Color/Hexcode: Blue, #03b2f7
Link to Original Application: Here

(no subject)

[personal profile] withwisdom - 2019-08-21 17:46 (UTC) - Expand
good_ideas: (happy || I'm just full of great ideas)

[personal profile] good_ideas 2019-08-12 02:26 am (UTC)(link)
Reclaim:

Name: Kim
Contact: [plurk.com profile] mochimaruvii
Character Name: Shiho Sannomiya
Character Color/Hexcode: Yellow, #FFC100
Link to Original Application: here!

(no subject)

[personal profile] good_ideas - 2019-08-15 01:40 (UTC) - Expand
crowsigliere: (101 "No but you tried to!)

[personal profile] crowsigliere 2019-08-12 02:36 am (UTC)(link)
Reclaim:

Name: Laci
Contact: [plurk.com profile] Lacilia or PM!
Character Name: Kyrie
Character Color/Hexcode: Yellow, #FFE094
Link to Original Application: Here!
New Canon Point: Post the Grand Ending!
Major Changes??: Just in case, since the jump is literally from the very beginning of the game to the very end, and A Lot happens... Spoilers, if anyone's worried about them, obviously. But first of all the protag, Fuka has long since arrived in town, and has been living with the Oz famiglia! Unlike most otome endings, the final route is actually totally neutral--Fuka doesn't get with anyone, so for all intents and purposes, she's just an interesting girl who stumbled into their lives. Sort of.

That said, the biggest change for Kyrie personally actually has... very little to do with Fuka at all? Long story short, the famiglie lose their immortal status and go to war at the request of an anonymous letter, because that's all fine and logical. Kyrie is actually the one behind... a lot of his friends' deaths, so that the rest of the famiglia (Caramia, Axel, and Fuka specifically) won't end up in harm's way, and also because it's promised that the winners will have a wish of theirs granted.

Lo and behold, the Oz famiglia comes out the victors, and the four of them get to head up to the top of the tower... or at least, for everyone but Fuka, they make it most of the way. Kyrie makes it the farthest along, but has to return to the bottom to meet with the others when his progress is stopped via magical barrier. And suddenly everything is terrible! Everyone's brought back to life, but they've all forgotten Fuka now, too. Kyrie has... somewhat of a meltdown; he's confused and angry and scared to have lost someone else so important to them, and when his panic is met first by Axel's accusation that it's a joke, and then Caramia's frustration that he can't make sense of anything, Kyrie ends up going off on his own to break down further, begging to go back to before he'd gotten his brain at all.

Some time passes, during which Kyrie is implied to have been consistently gloomy and dismissive of the others, but on the night of the next Meteor Shower Gathering, Fuka shows up, and everyone suddenly recognizes her again! And, more importantly, although Kyrie is the only one who gets to see her at all, Dorothy shows up as well, AND promptly scolds him for being such an asshole to everyone, which he deserves. They have a fairly heartfelt reunion, in which they muse over things the other might regret about their journey, and about Fuka. Kyrie learns that it was Soh who erased everyone's memories in the first place, and that Fuka is essentially a personification of Dorothy's soul, the way she would wish to be if she could grow up, and Dorothy confides in Kyrie her wish that Fuka will have the chance to live a long and happy life with all of them.

Dorothy eventually tries to leave, but rather than accept the goodbye for what it is, Kyrie stops her and demands that she promise to return, 'because his wish is to see her again, and as the witch who looks over their town, it's her responsibility to grant the wishes of those in it.' She agrees, and by the time Kyrie returns to the rest of the group, he seems to be genuinely happy for the first time in so, so long.

I... think that about covers it?? It's a super condensed rundown, but even still it feels a lot like rambling, so if there's anything that would need to be explained just let me know! No ability changes, unless nerfing some Significant Depression counts!!
Edited 2019-08-12 02:37 (UTC)

(no subject)

[personal profile] crowsigliere - 2019-08-15 05:33 (UTC) - Expand

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